My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Balloon Inferno Dragon
Zap
Archers Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Archers Goblin Gang Balloon Inferno Dragon
Poison
Archers Goblin Gang Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Mini P.E.K.K.A Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Archers Mini P.E.K.K.A Mega Knight
Archers
Zap Mini P.E.K.K.A Balloon Inferno Dragon Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Zap Archers Goblin Gang Tornado Mega Knight
Tornado
Zap Mini P.E.K.K.A Balloon Mega Knight
Balloon
Zap Archers Goblin Gang Tornado Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Mini P.E.K.K.A Tornado Balloon

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Mega Knight Archers Goblin Gang Tornado Inferno Dragon
Archers
Zap Goblin Gang Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang
Zap Archers Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Archers Goblin Gang Tornado
Tornado
Zap Archers Mini P.E.K.K.A Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Zap Goblin Gang Tornado Mega Knight
Mega Knight
Zap Archers Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Archers Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Zap Archers Mega Knight
Tornado Inferno Dragon Zap Archers Goblin Gang
Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Archers Mini P.E.K.K.A Mega Knight
Archers Goblin Gang Zap Tornado Mega Knight
Inferno Dragon Zap Archers Goblin Gang Tornado
Mini P.E.K.K.A Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Tornado
Mega Knight Zap Archers Goblin Gang Tornado
Zap Tornado Archers Inferno Dragon Mega Knight
Mini P.E.K.K.A Tornado Inferno Dragon
Goblin Gang Mega Knight Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Archers
Zap Archers Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tornado
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Archers Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Mini P.E.K.K.A Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Zap Archers Mini P.E.K.K.A Tornado Inferno Dragon
Mega Knight Zap Archers Mini P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Zap Mega Knight
Zap Tornado
Archers Tornado
Zap Tornado
Zap Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Zap Tornado
Zap Archers Tornado
Zap
Zap
Mega Knight
Tornado
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Mega Knight
Inferno Dragon
Zap Tornado
Zap Tornado Mega Knight
Zap Tornado
Zap Archers Tornado
Zap
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Archers Goblin Gang
Zap Archers Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Mega Knight
Inferno Dragon
Mega Knight

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