My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Royal Ghost Bandit Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Flying Machine Ram Rider Little Prince
Zap
Flying Machine Bandit Ram Rider Little Prince
Barbarian Barrel
Royal Ghost Bandit Little Prince
The Log
Bandit Ram Rider Little Prince
Earthquake
Arrows
Flying Machine Little Prince
Royal Delivery
Flying Machine Royal Ghost Bandit Ram Rider Little Prince
Fireball
Flying Machine Bandit Ram Rider Little Prince
Poison
Flying Machine Little Prince
Lightning
Bandit Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Royal Ghost Bandit Little Prince Flying Machine Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Royal Ghost Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Flying Machine Royal Ghost Bandit Mega Knight Little Prince
Arrows
Zap Bandit Ram Rider Mega Knight
Flying Machine
Zap Royal Ghost Ram Rider Mega Knight
Royal Ghost
Zap Flying Machine Bandit Ram Rider Mega Knight Little Prince
Bandit
Zap Arrows Royal Ghost Ram Rider Mega Knight Little Prince
Ram Rider
Zap Arrows Flying Machine Royal Ghost Bandit Mega Knight
Mega Knight
Zap Arrows Flying Machine Royal Ghost Bandit Ram Rider
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 2 16

Zap
Mega Knight Arrows Flying Machine Royal Ghost Bandit Ram Rider Little Prince
Arrows
Mega Knight Zap Bandit Little Prince
Flying Machine
Zap Royal Ghost Bandit Mega Knight
Royal Ghost
Zap Flying Machine Mega Knight Little Prince
Bandit
Zap Arrows Flying Machine Ram Rider Mega Knight Little Prince
Ram Rider
Zap Bandit
Mega Knight
Zap Arrows Flying Machine Royal Ghost Bandit
Little Prince
Zap Arrows Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Ram Rider
Zap Flying Machine Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bandit
Bandit Ram Rider Mega Knight
Arrows Mega Knight
Arrows Zap Flying Machine Royal Ghost Bandit Mega Knight
Ram Rider Zap Arrows Flying Machine Little Prince
Zap Arrows Flying Machine Bandit Ram Rider Mega Knight
Royal Ghost Bandit Mega Knight Little Prince
Zap Arrows Flying Machine Royal Ghost Bandit Ram Rider Mega Knight
Arrows Zap Flying Machine Ram Rider
Mega Knight Zap Flying Machine Bandit Ram Rider
Mega Knight Zap Arrows Royal Ghost
Bandit Ram Rider Mega Knight
Zap Bandit Ram Rider Mega Knight
Mega Knight Arrows
Arrows Mega Knight Zap Flying Machine Royal Ghost Bandit Ram Rider Little Prince
Zap Arrows Flying Machine Royal Ghost Bandit Ram Rider Mega Knight Little Prince
Ram Rider
Royal Ghost Mega Knight Arrows Flying Machine Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit
Bandit Zap Arrows Flying Machine Royal Ghost Mega Knight
Bandit Mega Knight Zap Ram Rider
Mega Knight Zap Bandit Ram Rider
Bandit Ram Rider Mega Knight
Arrows Zap Flying Machine Ram Rider
Flying Machine Bandit Ram Rider
Mega Knight
Zap Mega Knight Flying Machine Bandit
Mega Knight Flying Machine
Mega Knight Zap Arrows
Mega Knight Bandit Ram Rider
Flying Machine Mega Knight
Zap Flying Machine Little Prince
Arrows Mega Knight Zap Flying Machine Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Royal Ghost Bandit
Arrows Zap Flying Machine Royal Ghost Bandit Ram Rider
Arrows Flying Machine Bandit
Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Zap Flying Machine Ram Rider
Arrows Flying Machine
Arrows Zap Flying Machine Ram Rider
Arrows Zap Flying Machine Bandit Ram Rider
Zap Arrows Flying Machine Bandit Ram Rider
Zap Arrows Flying Machine
Flying Machine Bandit
Arrows Flying Machine Bandit
Zap Arrows Flying Machine
Zap Arrows Flying Machine Bandit
Arrows Flying Machine Bandit Mega Knight
Arrows
Zap Arrows Flying Machine Bandit Mega Knight
Zap Arrows Flying Machine Mega Knight Little Prince
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Mega Knight Little Prince
Arrows Zap Flying Machine Royal Ghost Bandit Ram Rider
Zap Arrows Flying Machine Bandit Ram Rider Mega Knight
Zap Arrows Bandit
Zap Arrows Flying Machine Little Prince
Zap Flying Machine
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Flying Machine Bandit
Zap Arrows Flying Machine Ram Rider
Arrows
Flying Machine Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine Royal Ghost Bandit Mega Knight Little Prince
Mega Knight

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