My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Knight Bandit Electro Wizard
The Log
Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Knight P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball
Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Knight Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Bandit Electro Wizard Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Knight Barbarian Barrel Bandit
Knight
Zap Barbarian Barrel Electro Wizard Ram Rider
Barbarian Barrel
Zap Knight P.E.K.K.A Bandit Ram Rider
Lightning
Ram Rider
P.E.K.K.A
Zap Electro Wizard Barbarian Barrel Ram Rider
Bandit
Zap Barbarian Barrel Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Knight Bandit Ram Rider
Ram Rider
Zap Lightning Knight Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Knight Barbarian Barrel P.E.K.K.A Bandit Ram Rider
Knight
Electro Wizard Zap Barbarian Barrel
Barbarian Barrel
Zap Knight P.E.K.K.A Bandit Electro Wizard
Lightning
P.E.K.K.A
Zap Barbarian Barrel Electro Wizard
Bandit
Zap Barbarian Barrel Electro Wizard Ram Rider
Electro Wizard
Zap Knight Barbarian Barrel P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Zap Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Lightning Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Bandit Electro Wizard
Lightning Electro Wizard Ram Rider Zap
Lightning Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A
Knight Barbarian Barrel Bandit Electro Wizard
Electro Wizard Zap Knight Barbarian Barrel Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Knight Lightning Bandit Electro Wizard Ram Rider
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Ram Rider
Zap Lightning P.E.K.K.A Bandit Electro Wizard Ram Rider
Knight P.E.K.K.A Electro Wizard
Zap Knight Barbarian Barrel Bandit Electro Wizard Ram Rider
Zap Barbarian Barrel Knight Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Knight Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Barbarian Barrel Lightning
P.E.K.K.A Bandit Zap Knight Lightning Electro Wizard Ram Rider
Lightning P.E.K.K.A Zap Knight Barbarian Barrel Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight Bandit Ram Rider
Zap Electro Wizard Ram Rider
P.E.K.K.A Knight Lightning Bandit Electro Wizard Ram Rider
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Knight Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Knight Bandit Ram Rider
Electro Wizard Zap Knight Barbarian Barrel Lightning P.E.K.K.A
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit Electro Wizard Ram Rider
Lightning Barbarian Barrel Bandit
Lightning Knight Barbarian Barrel
Zap Barbarian Barrel
Zap Ram Rider
Zap Barbarian Barrel Lightning Ram Rider
Zap Lightning Bandit Ram Rider
Lightning Electro Wizard
Lightning Zap Knight Barbarian Barrel Bandit Electro Wizard Ram Rider
Lightning Zap
Lightning Knight Barbarian Barrel Bandit
Lightning Barbarian Barrel Bandit
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel Bandit
Lightning Barbarian Barrel Bandit
Lightning Barbarian Barrel
Lightning
Lightning Zap Barbarian Barrel Bandit Electro Wizard
Lightning Zap Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Lightning Bandit Electro Wizard Ram Rider
Lightning Zap Bandit Ram Rider
Lightning Zap Barbarian Barrel Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Barbarian Barrel Bandit
Lightning Zap Electro Wizard Ram Rider
Barbarian Barrel
Lightning Knight Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A
Lightning

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