My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Spear Goblins Baby Dragon
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Wizard Executioner Giant Skeleton
The Log
Spear Goblins Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard Baby Dragon Executioner Giant Skeleton P.E.K.K.A
Fireball
Wizard Baby Dragon Executioner
Poison
Spear Goblins Wizard Executioner
Lightning
Wizard Baby Dragon Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Baby Dragon Executioner Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Tornado Baby Dragon Wizard Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Tornado Baby Dragon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Giant Skeleton
Zap
Tornado P.E.K.K.A Spear Goblins Baby Dragon Executioner Giant Skeleton
Wizard
Tornado Giant Skeleton P.E.K.K.A
Tornado
Zap Wizard Baby Dragon Executioner P.E.K.K.A Giant Skeleton
Baby Dragon
Tornado Spear Goblins Zap Giant Skeleton P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
Giant Skeleton
Spear Goblins Zap Wizard Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Wizard Baby Dragon Executioner

Defense Synergies 3 16

Spear Goblins
Zap Baby Dragon Giant Skeleton P.E.K.K.A
Zap
Spear Goblins Tornado Baby Dragon Executioner Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Zap Baby Dragon Giant Skeleton
Baby Dragon
Spear Goblins Zap Tornado Giant Skeleton P.E.K.K.A
Executioner
Tornado Zap Giant Skeleton
Giant Skeleton
Spear Goblins Zap Wizard Tornado Baby Dragon Executioner
P.E.K.K.A
Tornado Spear Goblins Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Baby Dragon Executioner
P.E.K.K.A Zap Executioner
Tornado P.E.K.K.A Executioner Giant Skeleton
P.E.K.K.A
Tornado Giant Skeleton P.E.K.K.A
Tornado Spear Goblins Zap Baby Dragon Executioner
Tornado Spear Goblins Zap Wizard Baby Dragon Executioner
Zap Baby Dragon Giant Skeleton P.E.K.K.A
P.E.K.K.A Tornado
Tornado Spear Goblins Giant Skeleton
Executioner Spear Goblins Zap Wizard Tornado Baby Dragon Giant Skeleton
Executioner Spear Goblins Zap Wizard Tornado Baby Dragon
P.E.K.K.A Zap Wizard Giant Skeleton
Wizard Executioner Zap Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Wizard Tornado Executioner P.E.K.K.A
Spear Goblins Zap Wizard Tornado Baby Dragon Executioner
Zap Wizard Tornado Baby Dragon Executioner Spear Goblins Giant Skeleton
P.E.K.K.A Tornado
Wizard Spear Goblins Baby Dragon Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Skeleton P.E.K.K.A
Zap Wizard Baby Dragon Executioner
Giant Skeleton P.E.K.K.A Spear Goblins Zap
Giant Skeleton P.E.K.K.A Zap Tornado
Giant Skeleton P.E.K.K.A Executioner
Wizard Executioner Zap Tornado Baby Dragon
P.E.K.K.A Spear Goblins Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Spear Goblins Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Giant Skeleton
P.E.K.K.A Zap Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Executioner
Wizard Baby Dragon Executioner
Spear Goblins Zap Tornado Baby Dragon Executioner Giant Skeleton P.E.K.K.A
Executioner Zap Wizard Baby Dragon Giant Skeleton P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon Executioner
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Executioner Zap Baby Dragon
Wizard Executioner Spear Goblins Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon Executioner
Zap Wizard Tornado Baby Dragon Executioner
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Tornado
Zap Wizard Baby Dragon Executioner
Zap Wizard Tornado Baby Dragon
Baby Dragon Giant Skeleton
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon Executioner
Zap Wizard Tornado Baby Dragon Executioner
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Executioner
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A Giant Skeleton
Wizard
Zap Spear Goblins
Zap Wizard Tornado Baby Dragon Executioner
Wizard Baby Dragon Executioner
Zap Wizard Baby Dragon Executioner
Zap Tornado Giant Skeleton
Executioner P.E.K.K.A
Zap Tornado Baby Dragon Giant Skeleton
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner Giant Skeleton
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: