My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Battle Ram Royal Ghost Little Prince
The Log
Battle Ram Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Little Prince
Fireball
Battle Ram Little Prince
Poison
Phoenix Little Prince
Lightning
Battle Ram Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Void Royal Ghost Little Prince Battle Ram Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Void Royal Ghost

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Void P.E.K.K.A Royal Ghost Phoenix Little Prince
Arrows
Zap Void P.E.K.K.A Battle Ram Phoenix
Battle Ram
Zap Arrows P.E.K.K.A Royal Ghost
Void
Zap Arrows
P.E.K.K.A
Zap Arrows Battle Ram
Royal Ghost
Zap Battle Ram Little Prince
Phoenix
Zap Arrows
Little Prince
Zap Royal Ghost

Defense Synergies 0 12

Zap
Arrows Void P.E.K.K.A Royal Ghost Phoenix Little Prince
Arrows
Zap Void P.E.K.K.A Phoenix Little Prince
Battle Ram
Void
Zap Arrows
P.E.K.K.A
Zap Arrows
Royal Ghost
Zap Little Prince
Phoenix
Zap Arrows Little Prince
Little Prince
Zap Arrows Royal Ghost Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void
P.E.K.K.A Zap Phoenix
P.E.K.K.A Void
P.E.K.K.A Phoenix
Arrows P.E.K.K.A
Arrows Zap Royal Ghost
Zap Arrows Void Phoenix Little Prince
Zap Arrows Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Royal Ghost Phoenix Little Prince
Zap Arrows Royal Ghost
Arrows Zap Phoenix
P.E.K.K.A Zap
Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Phoenix
Zap P.E.K.K.A
Arrows P.E.K.K.A
Arrows Zap Royal Ghost Little Prince
Zap Arrows Royal Ghost Little Prince
P.E.K.K.A Phoenix
Royal Ghost Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost
Void Zap Arrows Royal Ghost Phoenix
P.E.K.K.A Zap
P.E.K.K.A Zap Phoenix
P.E.K.K.A Phoenix
Arrows Zap
P.E.K.K.A Void Phoenix
P.E.K.K.A Phoenix
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Arrows Void Phoenix
P.E.K.K.A
Phoenix Zap P.E.K.K.A Little Prince
Arrows Zap P.E.K.K.A Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost
Arrows Void Zap Royal Ghost
Arrows Void
Arrows Void
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Void Zap
Void
Void Zap Arrows
Void Zap Arrows
Void
Arrows Void
Zap Arrows
Zap Arrows
Arrows
Arrows
Void Zap Arrows
Zap Arrows Little Prince
Void
Arrows Void
Void
Zap Arrows Void
Zap Arrows Little Prince
Arrows Void Zap Royal Ghost
Void Zap Arrows
Void Zap Arrows
Zap Arrows Little Prince
Zap Void
Void
Void Zap Arrows
Zap Void Arrows
P.E.K.K.A
Arrows
Zap Void
Zap Arrows
Arrows
Void
Arrows Zap
Void Zap Arrows
P.E.K.K.A
Zap
Zap Void
Void Zap Royal Ghost Little Prince

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