My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Elite Barbarians Battle Ram Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Battle Ram Flying Machine Wizard Mother Witch
Fireball
Elite Barbarians Battle Ram Flying Machine Wizard Mother Witch
Poison
Flying Machine Wizard Mother Witch
Lightning
Elite Barbarians Battle Ram Wizard Mother Witch
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Battle Ram Flying Machine Freeze Mother Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Battle Ram Flying Machine

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Tornado Flying Machine Freeze Mother Witch
Elite Barbarians
Zap Battle Ram Wizard
Battle Ram
Zap Elite Barbarians Flying Machine Tornado Freeze Mother Witch
Flying Machine
Zap Battle Ram
Wizard
Tornado Elite Barbarians
Tornado
Zap Wizard Battle Ram Freeze
Freeze
Zap Battle Ram Tornado
Mother Witch
Zap Battle Ram

Defense Synergies 2 7

Zap
Elite Barbarians Flying Machine Tornado Mother Witch
Elite Barbarians
Mother Witch Zap Wizard
Battle Ram
Flying Machine
Zap
Wizard
Tornado Elite Barbarians Freeze
Tornado
Wizard Zap Mother Witch
Freeze
Wizard
Mother Witch
Elite Barbarians Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
Elite Barbarians Zap Flying Machine
Tornado Elite Barbarians Freeze
Elite Barbarians
Elite Barbarians Tornado
Tornado Freeze Zap Flying Machine Mother Witch
Tornado Zap Flying Machine Wizard Freeze
Zap Flying Machine
Elite Barbarians Tornado
Elite Barbarians Tornado
Mother Witch Zap Flying Machine Wizard Tornado Freeze
Zap Flying Machine Wizard Tornado
Zap Elite Barbarians Flying Machine Wizard Freeze
Wizard Zap Tornado Freeze
Elite Barbarians
Tornado Zap Elite Barbarians Freeze
Wizard Elite Barbarians Tornado
Zap Elite Barbarians Flying Machine Wizard Tornado
Zap Wizard Tornado Freeze Flying Machine Mother Witch
Elite Barbarians Tornado
Wizard Elite Barbarians Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Flying Machine Wizard
Zap Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians
Wizard Mother Witch Zap Flying Machine Tornado Freeze
Elite Barbarians Flying Machine
Elite Barbarians
Zap Freeze Elite Barbarians Flying Machine Tornado
Elite Barbarians Flying Machine
Zap Elite Barbarians Tornado
Elite Barbarians Wizard
Wizard Flying Machine
Elite Barbarians Zap Flying Machine Tornado Freeze
Zap Elite Barbarians Flying Machine Wizard Freeze Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze
Zap Flying Machine Tornado
Flying Machine
Flying Machine Freeze
Wizard Zap
Wizard Mother Witch Zap Flying Machine Tornado Freeze
Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Freeze
Zap Flying Machine Wizard Tornado
Elite Barbarians Tornado
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Flying Machine Elite Barbarians
Flying Machine Freeze
Zap Elite Barbarians Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Tornado Freeze
Zap Flying Machine Wizard
Zap Flying Machine Wizard Tornado Mother Witch
Wizard Tornado
Tornado
Zap Flying Machine
Zap Tornado Freeze Mother Witch Wizard
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Zap Tornado
Elite Barbarians Zap Flying Machine Wizard Tornado Mother Witch
Zap Flying Machine Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Flying Machine Freeze
Zap Flying Machine Wizard Tornado
Freeze
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Tornado
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Tornado Freeze
Zap Flying Machine Tornado
Zap Flying Machine Tornado Freeze
Wizard

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