My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Prince Inferno Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Inferno Dragon Ram Rider
Giant Snowball
Goblin Hut Witch Inferno Dragon Ram Rider
Zap
Goblin Hut Witch Prince Inferno Dragon Ram Rider
Barbarian Barrel
Elite Barbarians Goblin Hut Witch Magic Archer
The Log
Elite Barbarians Goblin Hut Witch Prince Ram Rider
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Magic Archer Ram Rider
Fireball
Elite Barbarians Goblin Hut Witch Inferno Dragon Magic Archer Ram Rider
Poison
Goblin Hut Witch Magic Archer
Lightning
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Magic Archer Ram Rider
Rocket
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Magic Archer Goblin Hut Witch Prince Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Inferno Dragon Magic Archer Goblin Hut Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Goblin Hut
Prince Magic Archer Ram Rider Mega Knight
Witch
Prince Ram Rider Mega Knight
Prince
Mega Knight Goblin Hut Witch Magic Archer Ram Rider
Inferno Dragon
Mega Knight
Magic Archer
Ram Rider Goblin Hut Prince Mega Knight
Ram Rider
Magic Archer Goblin Hut Witch Prince Mega Knight
Mega Knight
Prince Inferno Dragon Elite Barbarians Goblin Hut Witch Magic Archer Ram Rider

Defense Synergies 0 7

Elite Barbarians
Mega Knight
Goblin Hut
Witch
Prince Mega Knight
Prince
Witch Magic Archer
Inferno Dragon
Mega Knight
Magic Archer
Prince Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Elite Barbarians Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Magic Archer Ram Rider
Elite Barbarians Inferno Dragon Goblin Hut Witch Prince Ram Rider Mega Knight
Goblin Hut Witch Prince Ram Rider Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Ram Rider Mega Knight
Elite Barbarians Prince Mega Knight
Magic Archer Mega Knight
Inferno Dragon Ram Rider Goblin Hut Witch Magic Archer
Magic Archer Ram Rider Mega Knight
Witch Inferno Dragon Elite Barbarians Goblin Hut Prince
Elite Barbarians Prince Mega Knight
Witch Goblin Hut Magic Archer Ram Rider Mega Knight
Inferno Dragon Goblin Hut Witch Magic Archer Ram Rider
Goblin Hut Prince Mega Knight Elite Barbarians Witch Ram Rider
Mega Knight Goblin Hut Witch Prince Magic Archer
Elite Barbarians Inferno Dragon Goblin Hut Prince Ram Rider Mega Knight
Elite Barbarians Goblin Hut Prince Inferno Dragon Ram Rider Mega Knight
Mega Knight Elite Barbarians Goblin Hut Witch Prince
Mega Knight Elite Barbarians Goblin Hut Witch Prince Magic Archer Ram Rider
Witch Goblin Hut Inferno Dragon Magic Archer Ram Rider Mega Knight
Elite Barbarians Goblin Hut Prince Inferno Dragon Ram Rider
Mega Knight Elite Barbarians Witch Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Hut Witch Prince
Elite Barbarians Prince Inferno Dragon Magic Archer Mega Knight
Mega Knight Elite Barbarians Goblin Hut Witch Prince Ram Rider
Prince Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Ram Rider Mega Knight
Goblin Hut Witch Magic Archer Ram Rider
Prince Elite Barbarians Goblin Hut Witch Ram Rider
Mega Knight Elite Barbarians Prince Inferno Dragon
Mega Knight Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Magic Archer
Witch Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Goblin Hut Witch Prince
Mega Knight Elite Barbarians Prince
Elite Barbarians Prince Mega Knight Witch Ram Rider
Witch Magic Archer Mega Knight
Elite Barbarians Goblin Hut Witch Prince Inferno Dragon Magic Archer
Mega Knight Elite Barbarians Goblin Hut Witch Inferno Dragon Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer Ram Rider
Goblin Hut Magic Archer
Prince
Magic Archer Mega Knight
Witch Magic Archer Ram Rider
Witch Magic Archer
Magic Archer Ram Rider
Ram Rider
Elite Barbarians Prince
Prince Magic Archer Ram Rider
Magic Archer
Elite Barbarians Goblin Hut Magic Archer
Magic Archer
Elite Barbarians Goblin Hut Prince Magic Archer
Goblin Hut Witch Magic Archer
Magic Archer Goblin Hut Mega Knight
Prince Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Witch Magic Archer Mega Knight
Witch Inferno Dragon
Witch Magic Archer Ram Rider
Witch Prince Magic Archer Ram Rider Mega Knight
Magic Archer
Elite Barbarians Witch Magic Archer
Goblin Hut Witch
Elite Barbarians
Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Magic Archer
Goblin Hut Witch Prince Magic Archer
Witch Magic Archer Ram Rider
Prince Magic Archer Mega Knight
Magic Archer
Elite Barbarians Prince Mega Knight
Elite Barbarians Witch Magic Archer
Witch Magic Archer
Witch Prince Magic Archer Mega Knight
Prince Inferno Dragon
Mega Knight

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