My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Musketeer Electro Dragon
Zap
Goblins Mortar
Barbarian Barrel
Goblins Mortar Musketeer
The Log
Goblins Musketeer
Earthquake
Mortar
Arrows
Goblins
Royal Delivery
Goblins Musketeer Electro Dragon P.E.K.K.A
Fireball
Mortar Musketeer Electro Dragon
Poison
Mortar Musketeer Electro Dragon
Lightning
Mortar Musketeer Electro Dragon
Rocket
Mortar Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Tornado Mortar Musketeer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Tornado P.E.K.K.A Goblins Mortar Musketeer Electro Dragon
Arrows
Zap P.E.K.K.A Mortar
Mortar
Zap Arrows Musketeer Tornado
Musketeer
Zap Mortar Electro Dragon P.E.K.K.A
Tornado
Zap P.E.K.K.A Mortar Electro Dragon
Electro Dragon
Zap Musketeer Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Musketeer Electro Dragon

Defense Synergies 1 18

Goblins
Zap Mortar Musketeer Electro Dragon
Zap
Goblins Arrows Mortar Musketeer Tornado Electro Dragon P.E.K.K.A
Arrows
Zap Mortar Tornado P.E.K.K.A
Mortar
Goblins Zap Arrows Musketeer Tornado
Musketeer
Goblins Zap Mortar Tornado P.E.K.K.A
Tornado
P.E.K.K.A Zap Arrows Mortar Musketeer Electro Dragon
Electro Dragon
Goblins Zap Tornado
P.E.K.K.A
Tornado Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Musketeer Electro Dragon
P.E.K.K.A Goblins Zap Mortar Musketeer Electro Dragon
Mortar Tornado P.E.K.K.A Goblins Musketeer Electro Dragon
P.E.K.K.A Goblins Mortar Musketeer Electro Dragon
Arrows Tornado P.E.K.K.A
Arrows Tornado Goblins Zap Musketeer Electro Dragon
Musketeer Tornado Zap Arrows Mortar Electro Dragon
Zap Arrows Musketeer Electro Dragon P.E.K.K.A
P.E.K.K.A Goblins Mortar Musketeer Tornado
Tornado Goblins Musketeer
Goblins Zap Arrows Musketeer Tornado Electro Dragon
Arrows Musketeer Zap Tornado Electro Dragon
Mortar P.E.K.K.A Zap Musketeer Electro Dragon
Goblins Zap Arrows Mortar Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Mortar
Tornado Zap Mortar P.E.K.K.A
Goblins Arrows Mortar Musketeer Tornado Electro Dragon P.E.K.K.A
Arrows Mortar Goblins Zap Musketeer Tornado Electro Dragon
Zap Arrows Mortar Tornado Musketeer Electro Dragon
P.E.K.K.A Mortar Musketeer Tornado
Goblins Arrows Musketeer Electro Dragon P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Arrows Mortar Musketeer Electro Dragon
P.E.K.K.A Goblins Zap Musketeer Electro Dragon
P.E.K.K.A Zap Musketeer Tornado
P.E.K.K.A Musketeer
Arrows Zap Musketeer Tornado Electro Dragon
P.E.K.K.A Goblins Musketeer
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Goblins Mortar Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A
Musketeer Electro Dragon
Electro Dragon Goblins Zap Mortar Musketeer Tornado P.E.K.K.A
Arrows Zap Musketeer Electro Dragon P.E.K.K.A
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Zap Musketeer Tornado Electro Dragon
Arrows Electro Dragon
Arrows Musketeer
Zap Arrows Mortar
Arrows Zap Musketeer Tornado Electro Dragon
Arrows Mortar Musketeer Tornado
Arrows Zap Tornado Electro Dragon
Arrows Zap Mortar Tornado Electro Dragon
Goblins Musketeer Tornado Electro Dragon
Zap Arrows Mortar Musketeer Tornado Electro Dragon
Zap Arrows Musketeer Tornado Electro Dragon
Mortar Musketeer
Arrows Mortar Musketeer Electro Dragon
Zap Arrows Mortar Musketeer
Zap Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Tornado
Zap Arrows Mortar Musketeer Electro Dragon
Zap Arrows Mortar Tornado Electro Dragon
Musketeer
Arrows Tornado
Musketeer Tornado
Zap Arrows Mortar Musketeer Electro Dragon
Zap Arrows Tornado Mortar Electro Dragon
Arrows Mortar Zap Musketeer Tornado Electro Dragon
Zap Arrows Mortar Musketeer Tornado Electro Dragon
Zap Arrows Mortar Musketeer Tornado
Zap Arrows Musketeer Tornado Electro Dragon
Zap Electro Dragon Musketeer
Zap Arrows Mortar Musketeer Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Musketeer Electro Dragon
Zap Arrows Musketeer Tornado Electro Dragon
Arrows
Musketeer Electro Dragon
Arrows Zap Mortar Musketeer Electro Dragon
Zap Arrows Tornado
Musketeer Electro Dragon P.E.K.K.A
Zap Electro Dragon Musketeer Tornado
Zap Musketeer Tornado Electro Dragon
Electro Dragon Zap Mortar Musketeer Tornado
P.E.K.K.A
Mortar Electro Dragon

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