My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon Bowler Ice Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Electro Dragon Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Ice Wizard
The Log
Skeletons Ice Spirit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Electro Dragon Bowler Ice Wizard Ram Rider
Fireball
Electro Dragon Bowler Ice Wizard Ram Rider
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Bowler Ice Wizard Ram Rider Monk
Rocket
Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Ice Wizard Electro Dragon Bowler Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Tornado Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bowler Ram Rider
Tornado
Electro Dragon Bowler Ice Wizard Ram Rider
Electro Dragon
Tornado Bowler Ice Wizard
Bowler
Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider
Ice Wizard
Tornado Electro Dragon Bowler Ram Rider
Ram Rider
Ice Spirit Tornado Bowler Ice Wizard
Monk

Defense Synergies 2 17

Skeletons
Ice Spirit Tornado Electro Dragon Bowler Ice Wizard Ram Rider Monk
Ice Spirit
Skeletons Tornado Electro Dragon Bowler Ice Wizard Ram Rider
Tornado
Bowler Ice Wizard Skeletons Ice Spirit Electro Dragon Ram Rider
Electro Dragon
Skeletons Ice Spirit Tornado Bowler Ice Wizard
Bowler
Tornado Skeletons Ice Spirit Electro Dragon Ice Wizard
Ice Wizard
Tornado Skeletons Ice Spirit Electro Dragon Bowler
Ram Rider
Skeletons Ice Spirit Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon Ram Rider
Skeletons Ice Spirit Electro Dragon Ice Wizard Ram Rider Monk
Tornado Bowler Ram Rider Skeletons Electro Dragon Ice Wizard
Skeletons Electro Dragon Bowler Ice Wizard Ram Rider Monk
Tornado Bowler Monk
Tornado Bowler Skeletons Electro Dragon Ice Wizard
Tornado Ram Rider Ice Spirit Electro Dragon Ice Wizard
Bowler Electro Dragon Ram Rider Monk
Skeletons Tornado Ice Wizard
Tornado Skeletons Ice Spirit Bowler Ice Wizard
Ice Wizard Skeletons Tornado Electro Dragon Bowler Ram Rider
Tornado Electro Dragon Ice Wizard Ram Rider
Bowler Skeletons Ice Spirit Electro Dragon Ice Wizard Ram Rider
Bowler Ice Spirit Tornado Electro Dragon
Ram Rider
Tornado Monk Ice Spirit Bowler Ram Rider
Skeletons Tornado Electro Dragon Bowler
Ice Spirit Tornado Electro Dragon Bowler Ice Wizard Ram Rider
Tornado Ice Spirit Electro Dragon Bowler Ice Wizard Ram Rider
Tornado Ram Rider
Bowler Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler
Electro Dragon Bowler Monk
Skeletons Ice Spirit Electro Dragon Bowler Ram Rider
Bowler Tornado Ram Rider Monk
Skeletons Bowler Ram Rider
Skeletons Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider Monk
Skeletons Bowler Ice Wizard Ram Rider
Electro Dragon Skeletons Ice Spirit Tornado Monk
Skeletons
Electro Dragon Bowler
Monk Tornado Bowler
Bowler Skeletons Ram Rider
Electro Dragon Bowler
Electro Dragon Skeletons Ice Spirit Tornado Bowler Monk
Bowler Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Tornado Electro Dragon Bowler Ice Wizard Ram Rider
Electro Dragon
Bowler
Ice Spirit Tornado Electro Dragon Ice Wizard Ram Rider Monk
Tornado Bowler
Ice Spirit Tornado Electro Dragon Bowler Ice Wizard Ram Rider
Monk Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Bowler
Monk Tornado Electro Dragon Bowler Ram Rider
Monk Tornado Electro Dragon
Bowler
Electro Dragon Monk
Electro Dragon Bowler
Electro Dragon Bowler
Monk Tornado
Electro Dragon Bowler Monk
Tornado Electro Dragon Bowler Monk
Bowler Monk
Tornado
Tornado Bowler Monk
Electro Dragon Monk
Tornado Ice Spirit Electro Dragon Bowler Ice Wizard
Tornado Electro Dragon Bowler Ice Wizard Ram Rider Monk
Tornado Electro Dragon Bowler Ram Rider Monk
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon Ice Spirit
Bowler
Electro Dragon
Ice Spirit Electro Dragon Monk
Bowler Monk
Ice Spirit Electro Dragon
Tornado Electro Dragon Ice Wizard Ram Rider Monk
Electro Dragon Bowler
Electro Dragon Bowler
Monk Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler Monk
Electro Dragon Bowler Monk

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