My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Goblin Curse
Giant Snowball
Archers Cannon Three Musketeers Goblin Curse
Zap
Archers Cannon Three Musketeers Goblin Curse
Barbarian Barrel
Archers Cannon Three Musketeers Goblin Curse Hunter
The Log
Archers Cannon Three Musketeers Goblin Curse Hunter
Earthquake
Archers Cannon
Arrows
Archers Goblin Curse
Royal Delivery
Archers Battle Healer Three Musketeers Hunter
Fireball
Archers Cannon Battle Healer Three Musketeers Hunter
Poison
Archers Cannon Battle Healer Three Musketeers Goblin Curse Hunter
Lightning
Cannon Battle Healer Three Musketeers Hunter
Rocket
Battle Healer Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Archers Cannon Battle Healer Freeze Hunter Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Goblin Curse Archers Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Archers Three Musketeers Hunter
Archers
Battle Healer Giant Snowball
Cannon
Battle Healer
Archers Three Musketeers Hunter
Three Musketeers
Giant Snowball Battle Healer
Goblin Curse
Giant Snowball
Freeze
Hunter
Giant Snowball Battle Healer

Defense Synergies 0 11

Giant Snowball
Archers Cannon Battle Healer Three Musketeers Hunter
Archers
Giant Snowball Cannon Battle Healer
Cannon
Giant Snowball Archers Battle Healer Hunter
Battle Healer
Giant Snowball Archers Cannon Hunter
Three Musketeers
Giant Snowball
Goblin Curse
Freeze
Hunter
Hunter
Giant Snowball Cannon Battle Healer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Hunter Cannon Battle Healer Three Musketeers Goblin Curse
Cannon Three Musketeers Hunter Giant Snowball Archers Goblin Curse Freeze
Cannon Three Musketeers Hunter Goblin Curse
Battle Healer
Freeze Giant Snowball Archers Cannon Hunter
Giant Snowball Three Musketeers Hunter Archers Cannon Goblin Curse Freeze
Cannon Battle Healer
Cannon Three Musketeers Hunter Goblin Curse
Giant Snowball Archers Cannon Battle Healer Hunter
Archers Goblin Curse Giant Snowball Cannon Freeze Hunter
Three Musketeers Hunter Giant Snowball Archers Goblin Curse
Cannon Hunter Giant Snowball Battle Healer Three Musketeers Goblin Curse Freeze
Three Musketeers Giant Snowball Cannon Goblin Curse Freeze Hunter
Cannon Three Musketeers Goblin Curse Hunter
Giant Snowball Cannon Three Musketeers Goblin Curse Freeze Hunter
Three Musketeers Cannon Hunter
Cannon Giant Snowball Archers Battle Healer Three Musketeers Hunter
Giant Snowball Freeze Hunter Archers Cannon Battle Healer Goblin Curse
Cannon Three Musketeers Goblin Curse Hunter
Giant Snowball Archers Cannon Battle Healer Goblin Curse Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Battle Healer
Giant Snowball Archers Battle Healer Hunter
Battle Healer Hunter
Hunter Battle Healer
Cannon Battle Healer Three Musketeers Goblin Curse Hunter
Giant Snowball Archers Three Musketeers Goblin Curse Freeze Hunter
Archers Battle Healer Hunter
Battle Healer Goblin Curse Hunter
Freeze Giant Snowball
Cannon Three Musketeers Goblin Curse
Hunter
Giant Snowball
Cannon Three Musketeers Goblin Curse Hunter
Archers Cannon Three Musketeers Goblin Curse
Archers Battle Healer Three Musketeers Freeze Hunter
Giant Snowball Archers Cannon Battle Healer Goblin Curse Freeze Hunter
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Goblin Curse
Freeze
Giant Snowball Goblin Curse
Giant Snowball Goblin Curse Freeze Hunter
Archers
Giant Snowball Goblin Curse Freeze Hunter
Giant Snowball
Giant Snowball Three Musketeers
Giant Snowball Archers Goblin Curse
Giant Snowball Three Musketeers Hunter
Freeze
Giant Snowball
Giant Snowball Three Musketeers Hunter
Three Musketeers
Giant Snowball Three Musketeers Freeze
Giant Snowball Archers Three Musketeers Hunter
Giant Snowball Goblin Curse
Giant Snowball
Giant Snowball
Giant Snowball Goblin Curse Freeze Hunter
Giant Snowball Hunter
Giant Snowball
Goblin Curse
Giant Snowball Archers Goblin Curse Hunter
Giant Snowball Freeze
Giant Snowball
Giant Snowball Hunter
Giant Snowball Freeze
Giant Snowball Goblin Curse
Archers Freeze
Giant Snowball Archers Three Musketeers Goblin Curse Hunter
Freeze
Three Musketeers Hunter
Giant Snowball
Giant Snowball
Three Musketeers
Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze

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