My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Three Musketeers Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Inferno Dragon Night Witch
Giant Snowball
Bomber Barbarians Zappies Three Musketeers Inferno Dragon Night Witch
Zap
Bomber Zappies Three Musketeers Inferno Dragon Night Witch
Barbarian Barrel
Bomber Barbarians Zappies Three Musketeers Electro Wizard Night Witch
The Log
Bomber Barbarians Zappies Three Musketeers
Earthquake
Bomber Barbarians Zappies
Arrows
Bomber Zappies Night Witch
Royal Delivery
Bomber Barbarians Zappies Three Musketeers Electro Wizard Inferno Dragon Night Witch
Fireball
Bomber Barbarians Zappies Three Musketeers Electro Wizard Inferno Dragon Night Witch
Poison
Bomber Barbarians Zappies Three Musketeers Electro Wizard Night Witch
Lightning
Three Musketeers Electro Wizard Inferno Dragon Night Witch
Rocket
Barbarians Three Musketeers Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zappies Electro Wizard Inferno Dragon Night Witch Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Zappies Electro Wizard Inferno Dragon

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarians
Zappies
Three Musketeers
Rocket
Three Musketeers
Zappies
Electro Wizard
Inferno Dragon
Night Witch

Defense Synergies 0 5

Bomber
Electro Wizard
Barbarians
Zappies
Zappies
Barbarians Electro Wizard
Rocket
Three Musketeers
Electro Wizard
Bomber Zappies Inferno Dragon Night Witch
Inferno Dragon
Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zappies Electro Wizard
Barbarians Inferno Dragon Zappies Three Musketeers Electro Wizard Night Witch
Barbarians Rocket Three Musketeers Bomber Zappies Electro Wizard Inferno Dragon Night Witch
Barbarians Three Musketeers Inferno Dragon Night Witch Zappies Electro Wizard
Bomber Barbarians Rocket
Bomber Zappies Electro Wizard Night Witch
Rocket Three Musketeers Electro Wizard Inferno Dragon Zappies Night Witch
Rocket Barbarians Electro Wizard
Barbarians Zappies Three Musketeers Inferno Dragon Night Witch
Bomber Barbarians Zappies Electro Wizard Night Witch
Barbarians Electro Wizard Bomber Zappies Night Witch
Three Musketeers Inferno Dragon Zappies Electro Wizard Night Witch
Barbarians Night Witch Bomber Zappies Rocket Three Musketeers Electro Wizard
Bomber Rocket Three Musketeers Barbarians Zappies Electro Wizard Night Witch
Barbarians Inferno Dragon Zappies Three Musketeers Electro Wizard
Barbarians Rocket Zappies Three Musketeers Electro Wizard Inferno Dragon
Barbarians Three Musketeers Bomber Zappies Electro Wizard Night Witch
Bomber Barbarians Zappies Three Musketeers Electro Wizard Night Witch
Bomber Barbarians Zappies Electro Wizard Inferno Dragon
Barbarians Zappies Three Musketeers Electro Wizard Inferno Dragon
Bomber Barbarians Zappies Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Electro Wizard
Electro Wizard Bomber Rocket Inferno Dragon
Barbarians Zappies Rocket Electro Wizard
Rocket Barbarians Zappies Electro Wizard Night Witch
Barbarians Zappies Three Musketeers Inferno Dragon Night Witch
Rocket Zappies Three Musketeers Electro Wizard
Rocket Barbarians Zappies Electro Wizard Night Witch
Barbarians Zappies Inferno Dragon
Rocket Electro Wizard Barbarians Zappies Inferno Dragon
Barbarians Zappies Three Musketeers Inferno Dragon
Inferno Dragon Barbarians Zappies
Rocket Barbarians Electro Wizard
Barbarians Rocket Zappies Three Musketeers Night Witch
Bomber Barbarians Zappies Three Musketeers
Barbarians Zappies Electro Wizard Bomber Rocket Three Musketeers Inferno Dragon Night Witch
Bomber Barbarians Zappies Electro Wizard Inferno Dragon
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Barbarians Rocket
Bomber Rocket
Rocket
Bomber
Rocket Three Musketeers Electro Wizard Night Witch
Rocket Electro Wizard
Rocket
Rocket Three Musketeers
Rocket
Rocket Bomber Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers
Bomber Rocket Night Witch
Rocket Bomber Three Musketeers Electro Wizard
Rocket Bomber
Rocket Night Witch
Rocket
Rocket
Rocket Barbarians
Bomber
Inferno Dragon
Electro Wizard
Rocket
Electro Wizard Night Witch
Rocket Electro Wizard Zappies
Night Witch
Bomber Rocket Night Witch
Rocket Zappies Electro Wizard
Rocket
Electro Wizard Barbarians Zappies Rocket Night Witch
Rocket Zappies Three Musketeers Electro Wizard
Rocket Three Musketeers Electro Wizard
Bomber
Rocket
Three Musketeers
Zappies Rocket Electro Wizard
Zappies Rocket Electro Wizard
Rocket Electro Wizard
Inferno Dragon
Rocket

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