My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Flying Machine Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Goblin Curse Goblin Barrel
Giant Snowball
Spear Goblins Flying Machine Three Musketeers Goblin Curse Goblin Barrel
Zap
Spear Goblins Flying Machine Three Musketeers Goblin Curse Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Wizard Three Musketeers Goblin Curse Goblin Barrel
The Log
Spear Goblins Three Musketeers Goblin Curse Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Flying Machine Goblin Curse Goblin Barrel
Royal Delivery
Spear Goblins Knight Flying Machine Wizard Three Musketeers Goblin Barrel
Fireball
Flying Machine Wizard Three Musketeers Goblin Barrel
Poison
Spear Goblins Flying Machine Wizard Three Musketeers Goblin Curse
Lightning
Knight Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Goblin Curse Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Knight Goblin Barrel Flying Machine Poison Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Goblin Curse Knight Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Flying Machine Goblin Curse
Knight
Spear Goblins Three Musketeers Goblin Barrel Flying Machine Wizard Poison
Flying Machine
Spear Goblins Knight Three Musketeers
Wizard
Knight
Three Musketeers
Knight Flying Machine
Goblin Curse
Poison Spear Goblins
Goblin Barrel
Spear Goblins Knight
Poison
Goblin Curse Knight

Defense Synergies 1 6

Spear Goblins
Knight Flying Machine Poison
Knight
Spear Goblins Flying Machine Wizard Three Musketeers Poison
Flying Machine
Spear Goblins Knight
Wizard
Knight
Three Musketeers
Knight
Goblin Curse
Goblin Barrel
Poison
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Flying Machine Wizard
Knight Flying Machine Three Musketeers Goblin Curse
Three Musketeers Knight Goblin Curse
Three Musketeers Knight Goblin Curse
Poison
Spear Goblins Flying Machine
Three Musketeers Spear Goblins Flying Machine Wizard Goblin Curse Poison
Flying Machine Poison
Three Musketeers Goblin Curse
Knight Spear Goblins
Goblin Curse Poison Spear Goblins Knight Flying Machine Wizard
Three Musketeers Spear Goblins Flying Machine Wizard Goblin Curse Poison
Knight Flying Machine Wizard Three Musketeers Goblin Curse
Wizard Three Musketeers Goblin Curse Poison
Knight Three Musketeers Goblin Curse
Three Musketeers Goblin Curse
Wizard Three Musketeers Knight Poison
Spear Goblins Knight Flying Machine Wizard Three Musketeers
Wizard Poison Spear Goblins Knight Flying Machine Goblin Curse
Three Musketeers Goblin Curse
Wizard Spear Goblins Knight Flying Machine Goblin Curse Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Poison Knight Flying Machine Wizard
Spear Goblins Knight
Knight
Knight Three Musketeers Goblin Curse
Wizard Poison Flying Machine Three Musketeers Goblin Curse
Spear Goblins Knight Flying Machine
Knight Goblin Curse
Spear Goblins Knight Flying Machine Poison
Three Musketeers Goblin Curse
Knight Flying Machine
Poison
Knight Wizard Three Musketeers Goblin Curse
Wizard Flying Machine Three Musketeers Goblin Curse
Spear Goblins Knight Flying Machine Three Musketeers Poison
Poison Flying Machine Wizard Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine
Poison Flying Machine Goblin Curse
Flying Machine Poison
Knight Flying Machine Poison
Wizard Poison Goblin Curse
Wizard Poison Spear Goblins Flying Machine Goblin Curse
Flying Machine Wizard Poison
Poison Flying Machine Wizard Goblin Curse
Poison Flying Machine Wizard
Three Musketeers Poison
Poison Knight Flying Machine Wizard
Poison Flying Machine Wizard Goblin Curse
Flying Machine Poison Knight Three Musketeers
Flying Machine Poison
Flying Machine Poison
Spear Goblins Flying Machine Wizard Three Musketeers Poison
Flying Machine Wizard Three Musketeers Poison
Three Musketeers Poison
Flying Machine Wizard Three Musketeers Poison
Flying Machine Wizard Goblin Curse Poison
Poison
Wizard Poison
Flying Machine Poison
Goblin Curse Poison Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison Goblin Curse
Poison Flying Machine Wizard Goblin Curse
Flying Machine Wizard Poison
Poison Wizard
Poison
Wizard Goblin Curse Poison
Spear Goblins Flying Machine
Poison Flying Machine Wizard Three Musketeers Goblin Curse
Poison Knight Flying Machine Wizard Three Musketeers
Flying Machine Wizard Poison
Poison
Flying Machine Three Musketeers
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine
Wizard

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