My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Three Musketeers Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Royal Hogs Three Musketeers Balloon
Giant Snowball
Minions Battle Ram Royal Hogs Three Musketeers Baby Dragon Witch Balloon
Zap
Minions Battle Ram Royal Hogs Three Musketeers Witch Balloon
Barbarian Barrel
Goblin Cage Battle Ram Royal Hogs Three Musketeers Witch
The Log
Goblin Cage Battle Ram Royal Hogs Three Musketeers Witch
Earthquake
Goblin Cage Royal Hogs Witch
Arrows
Minions Royal Hogs Witch
Royal Delivery
Minions Goblin Cage Battle Ram Royal Hogs Three Musketeers Baby Dragon Witch Balloon
Fireball
Minions Goblin Cage Battle Ram Royal Hogs Three Musketeers Baby Dragon Witch Balloon
Poison
Minions Goblin Cage Royal Hogs Three Musketeers Witch Balloon
Lightning
Goblin Cage Battle Ram Three Musketeers Baby Dragon Witch Balloon
Rocket
Royal Hogs Three Musketeers Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Cage Battle Ram Baby Dragon Royal Hogs Witch Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Goblin Cage Battle Ram Baby Dragon

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Cage Battle Ram Royal Hogs Baby Dragon Balloon
Goblin Cage
Minions Battle Ram Royal Hogs Three Musketeers Baby Dragon Witch Balloon
Battle Ram
Minions Goblin Cage Royal Hogs Three Musketeers Baby Dragon Witch
Royal Hogs
Minions Goblin Cage Battle Ram Three Musketeers
Three Musketeers
Goblin Cage Battle Ram Royal Hogs
Baby Dragon
Minions Goblin Cage Battle Ram Witch Balloon
Witch
Goblin Cage Battle Ram Baby Dragon
Balloon
Minions Goblin Cage Baby Dragon

Defense Synergies 0 5

Minions
Goblin Cage Baby Dragon
Goblin Cage
Minions Baby Dragon Witch
Battle Ram
Royal Hogs
Three Musketeers
Baby Dragon
Minions Goblin Cage Witch
Witch
Goblin Cage Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Baby Dragon
Minions Goblin Cage Three Musketeers Witch
Goblin Cage Three Musketeers Witch Minions
Goblin Cage Three Musketeers Witch Minions
Goblin Cage
Minions Baby Dragon
Minions Three Musketeers Goblin Cage Baby Dragon Witch
Goblin Cage Baby Dragon
Three Musketeers Witch Minions Goblin Cage
Minions Witch Baby Dragon
Minions Three Musketeers Baby Dragon Witch
Goblin Cage Minions Three Musketeers Witch
Three Musketeers Minions Goblin Cage Baby Dragon Witch
Goblin Cage Three Musketeers
Goblin Cage Three Musketeers
Three Musketeers Minions Goblin Cage Witch
Goblin Cage Minions Three Musketeers Baby Dragon Witch
Goblin Cage Baby Dragon Witch Minions
Goblin Cage Three Musketeers
Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch
Baby Dragon
Minions Goblin Cage Witch
Goblin Cage
Goblin Cage Three Musketeers Witch
Minions Three Musketeers Baby Dragon Witch
Minions Goblin Cage Witch
Goblin Cage
Goblin Cage Minions Baby Dragon Witch
Witch Goblin Cage Three Musketeers
Minions Goblin Cage Witch
Goblin Cage
Goblin Cage Three Musketeers Witch
Goblin Cage Three Musketeers Baby Dragon Witch
Witch Minions Goblin Cage Three Musketeers Baby Dragon
Minions Goblin Cage Baby Dragon Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Minions Three Musketeers
Baby Dragon
Three Musketeers Baby Dragon
Minions Baby Dragon
Baby Dragon
Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Three Musketeers
Minions
Three Musketeers Baby Dragon
Baby Dragon Witch
Minions Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Minions Witch
Minions Witch
Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Baby Dragon
Three Musketeers
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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