My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Royal Ghost Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Ram Rider
Zap
Fire Spirit Ram Rider
Barbarian Barrel
Fire Spirit Bomb Tower Royal Ghost Electro Wizard
The Log
Fire Spirit Ram Rider
Earthquake
Bomb Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Royal Ghost Electro Wizard Ram Rider
Fireball
Bomb Tower Electro Wizard Ram Rider
Poison
Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard Ram Rider Archer Queen
Rocket
Bomb Tower Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bomb Tower Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Barbarian Barrel Royal Ghost Bomb Tower Electro Wizard Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball Barbarian Barrel Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Ram Rider
Giant Snowball
Ram Rider Fire Spirit Barbarian Barrel Royal Ghost Electro Wizard
Bomb Tower
Barbarian Barrel
Giant Snowball Ram Rider
Royal Ghost
Giant Snowball Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Royal Ghost Ram Rider
Ram Rider
Giant Snowball Fire Spirit Barbarian Barrel Royal Ghost Electro Wizard Archer Queen
Archer Queen
Ram Rider

Defense Synergies 3 12

Fire Spirit
Giant Snowball Electro Wizard Archer Queen
Giant Snowball
Ram Rider Fire Spirit Bomb Tower Barbarian Barrel Royal Ghost Electro Wizard Archer Queen
Bomb Tower
Barbarian Barrel Giant Snowball Electro Wizard
Barbarian Barrel
Bomb Tower Archer Queen Giant Snowball Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Bomb Tower Barbarian Barrel Royal Ghost Ram Rider
Ram Rider
Giant Snowball Electro Wizard
Archer Queen
Barbarian Barrel Fire Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Ram Rider Fire Spirit Giant Snowball Electro Wizard
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Barbarian Barrel
Barbarian Barrel Fire Spirit Giant Snowball Bomb Tower Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Ram Rider Fire Spirit Bomb Tower
Bomb Tower Barbarian Barrel Electro Wizard Ram Rider
Bomb Tower Archer Queen
Fire Spirit Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Bomb Tower Barbarian Barrel Royal Ghost Ram Rider
Giant Snowball Electro Wizard Ram Rider
Bomb Tower Fire Spirit Giant Snowball Electro Wizard Ram Rider
Fire Spirit Bomb Tower Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard
Bomb Tower Electro Wizard Ram Rider
Bomb Tower Giant Snowball Electro Wizard Ram Rider
Bomb Tower Electro Wizard
Fire Spirit Bomb Tower Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Giant Snowball Bomb Tower Barbarian Barrel Fire Spirit Royal Ghost Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Royal Ghost Fire Spirit Giant Snowball Bomb Tower Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Bomb Tower Barbarian Barrel Royal Ghost
Bomb Tower Electro Wizard Ram Rider
Barbarian Barrel Electro Wizard Ram Rider
Ram Rider
Fire Spirit Giant Snowball Bomb Tower Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Bomb Tower
Electro Wizard Giant Snowball Bomb Tower Barbarian Barrel
Bomb Tower
Giant Snowball Electro Wizard Archer Queen
Bomb Tower Ram Rider
Bomb Tower
Electro Wizard Bomb Tower Barbarian Barrel Archer Queen
Giant Snowball Bomb Tower Barbarian Barrel Royal Ghost Electro Wizard Archer Queen
Giant Snowball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel
Fire Spirit Giant Snowball Barbarian Barrel
Fire Spirit Giant Snowball Ram Rider
Fire Spirit
Fire Spirit Giant Snowball Barbarian Barrel Ram Rider
Giant Snowball Ram Rider
Fire Spirit Giant Snowball Electro Wizard
Barbarian Barrel Electro Wizard Ram Rider
Fire Spirit Giant Snowball Archer Queen
Fire Spirit Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Fire Spirit Giant Snowball Barbarian Barrel Electro Wizard
Fire Spirit Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Fire Spirit Barbarian Barrel
Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Giant Snowball Ram Rider
Barbarian Barrel
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Fire Spirit Barbarian Barrel
Fire Spirit Giant Snowball Electro Wizard Ram Rider Archer Queen
Barbarian Barrel
Electro Wizard
Giant Snowball
Giant Snowball Archer Queen
Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Barbarian Barrel Royal Ghost Electro Wizard Archer Queen

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