My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Princess Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Graveyard
Giant Snowball
Skeleton Army Miner Princess Graveyard
Zap
Skeleton Army Princess Graveyard
Barbarian Barrel
Heal Spirit Skeleton Army Princess Electro Wizard Graveyard
The Log
Heal Spirit Skeleton Army Princess Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Heal Spirit Skeleton Army Princess Graveyard
Royal Delivery
Heal Spirit Skeleton Army Miner Princess Electro Wizard Graveyard
Fireball
Skeleton Army Princess Electro Wizard
Poison
Skeleton Army Princess Electro Wizard Graveyard
Lightning
Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeleton Army Miner Princess Electro Wizard Graveyard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Skeleton Army Miner Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Graveyard Mega Knight
Skeleton Army
Miner
Electro Wizard Graveyard Mega Knight
Princess
Mega Knight
Electro Wizard
Graveyard Miner Mega Knight
Graveyard
Electro Wizard Heal Spirit Miner Mega Knight
Mega Knight
Heal Spirit Miner Princess Electro Wizard Graveyard Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 6

Heal Spirit
Skeleton Army
Princess Electro Wizard Archer Queen
Miner
Mega Knight
Princess
Skeleton Army Mega Knight
Electro Wizard
Skeleton Army Mega Knight
Graveyard
Mega Knight
Miner Princess Electro Wizard
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Electro Wizard Mega Knight
Electro Wizard Princess
Electro Wizard Mega Knight
Skeleton Army Princess Archer Queen
Skeleton Army Miner Electro Wizard Mega Knight
Skeleton Army Electro Wizard Princess Mega Knight
Princess Electro Wizard
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Princess Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Skeleton Army Electro Wizard
Mega Knight Skeleton Army Electro Wizard
Princess Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Miner Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight
Princess Electro Wizard
Skeleton Army Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Electro Wizard Archer Queen
Skeleton Army Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Electro Wizard Archer Queen
Mega Knight Princess Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess Electro Wizard
Miner
Mega Knight
Princess
Princess
Princess
Miner
Electro Wizard
Miner Princess Electro Wizard
Princess Archer Queen
Miner Princess
Princess
Princess
Princess
Princess Mega Knight
Princess Electro Wizard Mega Knight
Miner Princess Mega Knight
Mega Knight
Princess
Princess Mega Knight
Miner Princess Electro Wizard
Miner Princess Mega Knight
Miner
Princess Electro Wizard
Electro Wizard
Miner Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Skeleton Army Princess
Princess Electro Wizard Archer Queen
Miner Princess Electro Wizard Mega Knight
Princess
Archer Queen
Mega Knight Archer Queen
Princess Electro Wizard Archer Queen
Princess Electro Wizard Archer Queen
Miner Princess Electro Wizard Mega Knight Archer Queen
Mega Knight

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