My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Dark Prince Prince Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Prince Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince Prince
Giant Snowball
Guards
Zap
Royal Giant Guards Dark Prince Prince
Barbarian Barrel
Tesla Guards Dark Prince
The Log
Royal Giant Guards Dark Prince Prince
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Guards Dark Prince Prince
Fireball
Tesla
Poison
Guards
Lightning
Tesla Dark Prince Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Tesla Dark Prince Prince Archer Queen Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Void Tesla Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Guards Void Dark Prince
Guards
Royal Giant
Void
Royal Giant Electro Giant
Dark Prince
Prince Electro Giant Royal Giant
Prince
Dark Prince Electro Giant
Electro Giant
Dark Prince Void Prince Archer Queen
Archer Queen
Electro Giant

Defense Synergies 0 8

Tesla
Guards Dark Prince Prince
Royal Giant
Guards
Tesla Prince Archer Queen
Void
Dark Prince
Tesla Prince Archer Queen
Prince
Tesla Guards Dark Prince Electro Giant
Electro Giant
Prince
Archer Queen
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Void
Tesla Dark Prince Prince
Tesla Prince Void Dark Prince
Tesla Prince Guards Dark Prince
Dark Prince Prince
Tesla Guards Dark Prince
Tesla Void
Tesla Void Electro Giant
Tesla Prince Archer Queen
Guards Tesla Dark Prince Prince
Guards Tesla Dark Prince Electro Giant
Tesla
Tesla Prince Guards Dark Prince
Tesla Guards Dark Prince Prince
Tesla Prince
Tesla Prince Electro Giant
Tesla Dark Prince Prince
Tesla Guards Dark Prince Prince
Tesla Guards Dark Prince
Tesla Prince
Dark Prince Tesla Guards Prince Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Void Dark Prince Prince Electro Giant
Void Tesla Prince
Guards Dark Prince Prince
Guards Dark Prince Prince Tesla
Tesla Guards Dark Prince Prince
Electro Giant Tesla
Guards Dark Prince Prince Tesla Void
Tesla Dark Prince Prince
Void Dark Prince Prince
Tesla Guards
Tesla Guards Dark Prince Prince
Guards Void Dark Prince Prince Electro Giant Archer Queen
Dark Prince Prince Tesla Guards
Tesla Electro Giant
Tesla Guards Electro Giant Dark Prince Prince Archer Queen
Tesla Dark Prince Electro Giant Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void
Void
Guards Void Dark Prince Prince
Dark Prince
Electro Giant
Void
Guards Void Prince
Void Dark Prince Prince
Void Archer Queen
Void
Void
Prince
Void Dark Prince Prince
Void Electro Giant
Void Prince
Void
Void Prince
Void
Electro Giant Dark Prince
Void
Void Prince
Void
Void Electro Giant
Guards Void Electro Giant
Void
Void
Void
Prince
Guards Void Dark Prince Prince
Archer Queen
Void Dark Prince Prince
Void Electro Giant Archer Queen
Dark Prince Prince Archer Queen
Electro Giant Guards Archer Queen
Void Archer Queen
Void Dark Prince Prince Electro Giant Archer Queen
Prince
Void
Void

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