My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Prince Bandit
Giant Snowball
Bats Archers Cannon Skeleton Army
Zap
Bats Archers Cannon Skeleton Army Prince Bandit
Barbarian Barrel
Archers Cannon Valkyrie Skeleton Army Bandit
The Log
Archers Cannon Skeleton Army Prince Bandit
Earthquake
Archers Cannon Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Valkyrie Skeleton Army Prince Bandit
Fireball
Archers Cannon Skeleton Army Bandit
Poison
Bats Archers Cannon Skeleton Army
Lightning
Cannon Valkyrie Prince Bandit
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Skeleton Army Bandit Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince Bandit
Archers
Valkyrie Arrows Prince Bandit
Arrows
Archers Prince Bandit
Cannon
Valkyrie
Bats Archers Prince Bandit
Skeleton Army
Prince
Valkyrie Bats Archers Arrows
Bandit
Bats Archers Arrows Valkyrie

Defense Synergies 1 19

Bats
Cannon Valkyrie Prince Bandit
Archers
Valkyrie Cannon Skeleton Army Bandit
Arrows
Cannon Valkyrie Prince Bandit
Cannon
Bats Archers Arrows Valkyrie Skeleton Army Prince Bandit
Valkyrie
Archers Bats Arrows Cannon Prince Bandit
Skeleton Army
Archers Cannon Prince Bandit
Prince
Bats Arrows Cannon Valkyrie Skeleton Army
Bandit
Bats Archers Arrows Cannon Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeleton Army Bats Cannon Valkyrie Prince Bandit
Cannon Skeleton Army Prince Bats Archers Valkyrie Bandit
Cannon Skeleton Army Prince Bats Valkyrie Bandit
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Bats Archers Cannon Valkyrie Bandit
Bats Archers Arrows Cannon
Arrows Cannon Valkyrie Bandit
Cannon Skeleton Army Prince
Skeleton Army Archers Cannon Valkyrie Prince Bandit
Bats Archers Valkyrie Skeleton Army Arrows Cannon Bandit
Arrows Bats Archers
Cannon Skeleton Army Prince Bats Valkyrie Bandit
Valkyrie Skeleton Army Bats Arrows Cannon Prince
Skeleton Army Cannon Prince Bandit
Skeleton Army Cannon Prince Bandit
Bats Arrows Cannon Valkyrie Skeleton Army Prince
Arrows Cannon Valkyrie Bats Archers Skeleton Army Prince Bandit
Arrows Valkyrie Bats Archers Cannon Bandit
Cannon Prince
Valkyrie Skeleton Army Bats Archers Arrows Cannon Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Prince Bandit
Bandit Archers Arrows Valkyrie Prince
Skeleton Army Bandit Bats Valkyrie Prince
Valkyrie Skeleton Army Prince Bats Bandit
Cannon Valkyrie Skeleton Army Prince Bandit
Arrows Bats Archers
Skeleton Army Prince Bats Archers Valkyrie Bandit
Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Prince Bandit
Cannon Skeleton Army
Bats Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Cannon Valkyrie Bandit
Archers Cannon Valkyrie Skeleton Army
Skeleton Army Bats Archers Valkyrie Prince
Bats Arrows Valkyrie Archers Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Bats
Archers Arrows
Arrows
Arrows Bandit
Bats Prince
Arrows Valkyrie Prince Bandit
Archers Arrows
Bandit
Arrows Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit
Arrows
Bats
Archers Arrows Prince Bandit
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows Bandit
Arrows Prince Bandit
Arrows Bandit
Bats Archers Arrows
Bats
Arrows Bandit
Arrows
Prince
Arrows
Bats Archers Skeleton Army Prince Bandit
Archers Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Bats
Bats
Prince Bandit
Prince

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