My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Musketeer Balloon Lumberjack
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Musketeer Valkyrie Lumberjack
The Log
Archers Musketeer Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Musketeer Valkyrie Balloon Lumberjack
Fireball
Archers Musketeer Balloon Lumberjack
Poison
Bats Archers Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon Lumberjack
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Musketeer Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Lumberjack
Zap
Arrows Balloon Bats Archers Musketeer Valkyrie Lumberjack
Archers
Valkyrie Zap Arrows Balloon Lumberjack
Arrows
Zap Balloon Archers Lumberjack
Musketeer
Valkyrie Zap Balloon Lumberjack
Valkyrie
Bats Archers Musketeer Balloon Lumberjack Zap
Balloon
Bats Zap Arrows Valkyrie Lumberjack Archers Musketeer
Lumberjack
Valkyrie Balloon Bats Zap Archers Arrows Musketeer

Defense Synergies 3 13

Bats
Zap Musketeer Valkyrie Lumberjack
Zap
Bats Archers Arrows Musketeer Valkyrie Lumberjack
Archers
Valkyrie Zap Lumberjack
Arrows
Zap Valkyrie Lumberjack
Musketeer
Valkyrie Lumberjack Bats Zap
Valkyrie
Archers Musketeer Bats Zap Arrows Lumberjack
Balloon
Lumberjack
Musketeer Bats Zap Archers Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Lumberjack Bats Zap Musketeer Valkyrie
Lumberjack Bats Archers Musketeer Valkyrie
Lumberjack Bats Musketeer Valkyrie
Arrows Valkyrie Lumberjack
Arrows Bats Zap Archers Musketeer Valkyrie Lumberjack
Bats Musketeer Zap Archers Arrows
Zap Arrows Musketeer Valkyrie
Musketeer Lumberjack
Archers Musketeer Valkyrie Lumberjack
Bats Archers Valkyrie Zap Arrows Musketeer Lumberjack
Arrows Musketeer Bats Zap Archers
Lumberjack Bats Zap Musketeer Valkyrie
Valkyrie Bats Zap Arrows Lumberjack
Lumberjack
Zap Lumberjack
Bats Arrows Musketeer Valkyrie Lumberjack
Arrows Valkyrie Bats Zap Archers Musketeer Lumberjack
Zap Arrows Valkyrie Bats Archers Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Bats Archers Arrows Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers
Zap Archers Arrows Musketeer Valkyrie Lumberjack
Lumberjack Bats Zap Musketeer Valkyrie
Valkyrie Lumberjack Bats Zap Musketeer
Musketeer Valkyrie Lumberjack
Arrows Bats Zap Archers Musketeer
Bats Archers Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Bats Valkyrie
Musketeer
Bats Musketeer Valkyrie Lumberjack
Zap Arrows Valkyrie
Valkyrie Lumberjack
Archers Musketeer Valkyrie
Bats Zap Archers Musketeer Valkyrie Lumberjack
Bats Arrows Valkyrie Zap Archers Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Musketeer Lumberjack
Zap Arrows Musketeer Valkyrie
Zap Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Zap Archers Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Archers Arrows Musketeer
Zap Bats Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Bats Archers Musketeer
Zap Archers Arrows Musketeer
Arrows
Musketeer Valkyrie Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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