My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Musketeer Battle Ram Guards
Zap
Archers Battle Ram Guards
Barbarian Barrel
Archers Musketeer Goblin Cage Battle Ram Guards
The Log
Archers Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Guards
Earthquake
Archers Goblin Cage Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Guards
Fireball
Archers Musketeer Goblin Cage Battle Ram
Poison
Archers Musketeer Goblin Cage Guards
Lightning
Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Goblin Cage Battle Ram
Arrows
Archers Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Archers Arrows Musketeer
Musketeer
Mini P.E.K.K.A Goblin Cage Battle Ram
Goblin Cage
Archers Musketeer Battle Ram
Battle Ram
Poison Archers Arrows Musketeer Goblin Cage
Guards
Poison
Battle Ram

Defense Synergies 1 10

Archers
Mini P.E.K.K.A Goblin Cage Guards
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Musketeer Guards
Musketeer
Guards Mini P.E.K.K.A Goblin Cage
Goblin Cage
Archers Musketeer Guards Poison
Battle Ram
Guards
Musketeer Archers Mini P.E.K.K.A Goblin Cage Poison
Poison
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Archers Musketeer
Mini P.E.K.K.A Goblin Cage Musketeer Guards
Arrows Mini P.E.K.K.A Goblin Cage Poison
Arrows Archers Musketeer Guards
Musketeer Archers Arrows Goblin Cage Poison
Arrows Musketeer Goblin Cage Poison
Mini P.E.K.K.A Musketeer Goblin Cage
Guards Archers Mini P.E.K.K.A Musketeer
Archers Guards Poison Arrows Musketeer
Arrows Musketeer Archers Poison
Mini P.E.K.K.A Goblin Cage Musketeer Guards
Arrows Mini P.E.K.K.A Goblin Cage Guards Poison
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Arrows Mini P.E.K.K.A Musketeer Goblin Cage Poison
Arrows Goblin Cage Archers Musketeer Guards
Arrows Goblin Cage Poison Archers Musketeer Guards
Mini P.E.K.K.A Musketeer Goblin Cage
Archers Arrows Mini P.E.K.K.A Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Goblin Cage
Poison Archers Arrows Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Guards Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage Guards
Arrows Poison Archers Musketeer
Mini P.E.K.K.A Guards Archers Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Mini P.E.K.K.A Poison
Musketeer Goblin Cage Guards
Mini P.E.K.K.A Musketeer Goblin Cage Guards
Arrows Goblin Cage Guards Poison
Mini P.E.K.K.A Goblin Cage Guards
Archers Musketeer Goblin Cage
Guards Archers Mini P.E.K.K.A Musketeer Goblin Cage Poison
Arrows Poison Archers Mini P.E.K.K.A Musketeer Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer Guards
Arrows Poison Musketeer
Arrows Poison
Arrows Musketeer Guards Poison
Poison Arrows
Arrows Poison Musketeer
Archers Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A Musketeer Guards Poison
Poison Arrows Musketeer
Poison Archers Arrows Musketeer
Poison Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Poison
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer Poison
Arrows Poison
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison Musketeer
Arrows Musketeer Poison
Poison Arrows Musketeer
Poison Archers Arrows Musketeer
Musketeer Guards Poison
Mini P.E.K.K.A
Poison Arrows Musketeer
Arrows Poison
Arrows Poison
Archers Musketeer Guards
Poison Archers Arrows Musketeer
Arrows
Poison Mini P.E.K.K.A Musketeer
Arrows Musketeer Poison
Arrows Poison
Musketeer
Musketeer Guards Poison
Musketeer Poison
Poison Musketeer

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