My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Goblin Barrel Dark Prince Bandit
Giant Snowball
Skeletons Archers Goblin Gang Musketeer Goblin Barrel
Zap
Skeletons Archers Goblin Gang Goblin Barrel Dark Prince Bandit
Barbarian Barrel
Skeletons Archers Goblin Gang Musketeer Goblin Barrel Dark Prince Bandit
The Log
Skeletons Archers Goblin Gang Musketeer Goblin Barrel Dark Prince Bandit
Earthquake
Skeletons Archers Goblin Gang Goblin Barrel
Arrows
Skeletons Archers Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Gang Musketeer Goblin Barrel Dark Prince Bandit
Fireball
Archers Goblin Gang Musketeer Goblin Barrel Bandit
Poison
Archers Goblin Gang Musketeer
Lightning
Musketeer Dark Prince Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Goblin Gang Goblin Barrel Bandit Musketeer Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Goblin Gang Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Dark Prince Bandit Mega Knight
Goblin Gang
Goblin Barrel Dark Prince Bandit
Musketeer
Dark Prince Bandit Mega Knight
Goblin Barrel
Goblin Gang Dark Prince Bandit Mega Knight
Dark Prince
Goblin Barrel Archers Goblin Gang Musketeer Bandit
Bandit
Archers Goblin Gang Musketeer Goblin Barrel Dark Prince Mega Knight
Mega Knight
Archers Musketeer Goblin Barrel Bandit

Defense Synergies 2 14

Skeletons
Musketeer Archers Dark Prince Bandit
Archers
Skeletons Goblin Gang Dark Prince Bandit Mega Knight
Goblin Gang
Musketeer Archers Dark Prince Bandit
Musketeer
Skeletons Goblin Gang Dark Prince Bandit Mega Knight
Goblin Barrel
Dark Prince
Skeletons Archers Goblin Gang Musketeer Bandit
Bandit
Skeletons Archers Goblin Gang Musketeer Dark Prince Mega Knight
Mega Knight
Archers Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeletons Goblin Gang Musketeer Dark Prince Bandit Mega Knight
Goblin Gang Mega Knight Skeletons Archers Musketeer Dark Prince Bandit
Skeletons Goblin Gang Musketeer Dark Prince Bandit Mega Knight
Dark Prince Mega Knight
Goblin Gang Skeletons Archers Musketeer Dark Prince Bandit Mega Knight
Musketeer Archers Goblin Gang
Musketeer Bandit Mega Knight
Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Archers Musketeer Dark Prince Bandit Mega Knight
Archers Goblin Gang Skeletons Musketeer Dark Prince Bandit Mega Knight
Musketeer Archers Goblin Gang
Mega Knight Skeletons Goblin Gang Musketeer Dark Prince Bandit
Mega Knight Goblin Gang Dark Prince
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Skeletons Goblin Gang Musketeer Dark Prince
Mega Knight Archers Goblin Gang Musketeer Dark Prince Bandit
Archers Musketeer Dark Prince Bandit Mega Knight
Musketeer
Goblin Gang Dark Prince Mega Knight Archers Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Archers Dark Prince Bandit
Bandit Archers Goblin Gang Musketeer Mega Knight
Goblin Gang Bandit Mega Knight Skeletons Musketeer Dark Prince
Goblin Gang Dark Prince Mega Knight Musketeer Bandit
Skeletons Goblin Gang Musketeer Dark Prince Bandit Mega Knight
Skeletons Archers Goblin Gang Musketeer
Goblin Gang Dark Prince Skeletons Archers Musketeer Bandit
Mega Knight Dark Prince
Mega Knight Skeletons Dark Prince Bandit
Skeletons Goblin Gang Musketeer
Mega Knight Musketeer Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Skeletons Goblin Gang Bandit
Archers Musketeer Mega Knight
Goblin Gang Skeletons Archers Musketeer Dark Prince
Mega Knight Archers Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Musketeer Bandit
Bandit
Musketeer Dark Prince
Dark Prince Mega Knight
Musketeer
Archers Musketeer
Bandit
Goblin Gang Musketeer
Musketeer Dark Prince Bandit
Archers Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit Mega Knight
Archers Musketeer Dark Prince Bandit Mega Knight
Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Dark Prince Mega Knight
Musketeer Bandit
Musketeer Bandit Mega Knight
Musketeer Bandit
Archers Musketeer
Musketeer
Musketeer Bandit Mega Knight
Mega Knight
Archers Goblin Gang Musketeer Dark Prince Bandit
Archers Musketeer
Goblin Gang Musketeer Dark Prince Mega Knight
Musketeer
Musketeer Dark Prince Mega Knight
Goblin Gang Musketeer
Musketeer
Musketeer Dark Prince Bandit Mega Knight
Mega Knight

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