My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Giant Skeleton Bandit
Giant Snowball
Archers Minions Goblin Barrel
Zap
Archers Minions Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Archers Inferno Tower Goblin Barrel Giant Skeleton Bandit
The Log
Archers Goblin Barrel Giant Skeleton Bandit
Earthquake
Archers Inferno Tower Goblin Barrel
Arrows
Archers Minions Goblin Barrel
Royal Delivery
Archers Minions Goblin Barrel Giant Skeleton Bandit
Fireball
Archers Minions Inferno Tower Goblin Barrel Bandit
Poison
Archers Minions Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Barrel Tornado Bandit Poison Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Barrel Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Bandit
Minions
Giant Skeleton Bandit
Inferno Tower
Goblin Barrel
Giant Skeleton Bandit
Tornado
Poison Giant Skeleton
Poison
Tornado Giant Skeleton
Giant Skeleton
Archers Minions Goblin Barrel Tornado Poison Bandit
Bandit
Archers Minions Goblin Barrel Giant Skeleton

Defense Synergies 0 13

Archers
Minions Inferno Tower Tornado Giant Skeleton Bandit
Minions
Archers Inferno Tower Giant Skeleton Bandit
Inferno Tower
Archers Minions Tornado Poison Bandit
Goblin Barrel
Tornado
Archers Inferno Tower Poison Giant Skeleton
Poison
Inferno Tower Tornado
Giant Skeleton
Archers Minions Tornado
Bandit
Archers Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Minions Bandit
Inferno Tower Tornado Archers Minions Giant Skeleton Bandit
Inferno Tower Minions Bandit
Tornado Poison Giant Skeleton
Tornado Archers Minions Bandit
Minions Inferno Tower Tornado Archers Poison
Inferno Tower Poison Giant Skeleton Bandit
Inferno Tower Minions Tornado
Tornado Archers Inferno Tower Giant Skeleton Bandit
Archers Minions Poison Tornado Giant Skeleton Bandit
Minions Inferno Tower Archers Tornado Poison
Inferno Tower Minions Giant Skeleton Bandit
Minions Tornado Poison
Inferno Tower Bandit
Inferno Tower Tornado Bandit
Minions Inferno Tower Tornado Poison
Archers Minions Tornado Bandit
Tornado Poison Archers Minions Giant Skeleton Bandit
Inferno Tower Tornado
Archers Minions Poison Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Giant Skeleton Bandit
Poison Bandit Archers
Giant Skeleton Bandit Minions Inferno Tower
Giant Skeleton Inferno Tower Tornado Bandit
Inferno Tower Giant Skeleton Bandit
Poison Archers Minions Tornado
Archers Minions Inferno Tower Giant Skeleton Bandit
Inferno Tower Giant Skeleton
Giant Skeleton Minions Inferno Tower Tornado Poison Bandit
Inferno Tower
Minions Inferno Tower Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Inferno Tower Bandit
Archers
Inferno Tower Archers Minions Tornado Poison Giant Skeleton
Minions Poison Archers Inferno Tower Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Tornado Bandit
Poison Giant Skeleton Bandit
Poison Giant Skeleton
Poison
Poison Minions Tornado
Archers Tornado Poison
Poison Tornado
Poison Tornado Bandit
Minions Tornado Poison
Poison Tornado Bandit
Poison Archers Tornado
Poison Bandit
Minions Poison Bandit
Poison
Poison Bandit
Poison Bandit
Tornado Poison
Minions
Archers Poison Bandit
Tornado Poison
Minions Poison Giant Skeleton
Tornado Poison
Tornado
Poison
Tornado Poison
Poison Tornado Bandit
Tornado Poison Bandit
Poison Tornado Bandit
Poison Archers Tornado
Minions Poison
Poison Bandit
Poison
Giant Skeleton
Poison
Archers Minions Bandit
Poison Archers Tornado
Poison
Poison
Tornado Poison Giant Skeleton
Minions Tornado Poison Giant Skeleton
Tornado Poison
Poison Tornado Giant Skeleton Bandit

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