My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Suspicious Bush

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Skeleton Barrel Miner Fisherman
Giant Snowball
Bats Archers Goblin Gang Skeleton Barrel Miner Fisherman
Zap
Bats Archers Goblin Gang Skeleton Barrel Fisherman
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel
The Log
Archers Goblin Gang Skeleton Barrel Fisherman
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Skeleton Barrel
Royal Delivery
Bats Archers Goblin Gang Skeleton Barrel Miner Fisherman
Fireball
Archers Goblin Gang Skeleton Barrel Fisherman
Poison
Bats Archers Goblin Gang Skeleton Barrel Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Skeleton Barrel Miner Fisherman Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Fisherman
Archers
Arrows Skeleton Barrel Miner Fisherman Mega Knight
Arrows
Archers Skeleton Barrel Miner Mega Knight
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel
Bats Miner Archers Arrows Goblin Gang Fisherman Mega Knight
Miner
Bats Goblin Gang Skeleton Barrel Archers Arrows Mega Knight
Fisherman
Bats Archers Skeleton Barrel Mega Knight
Mega Knight
Bats Archers Arrows Skeleton Barrel Miner Fisherman

Defense Synergies 1 10

Bats
Fisherman Mega Knight
Archers
Goblin Gang Fisherman Mega Knight
Arrows
Mega Knight
Goblin Gang
Archers Miner Fisherman
Skeleton Barrel
Mega Knight
Miner
Goblin Gang Mega Knight
Fisherman
Bats Archers Goblin Gang Mega Knight
Mega Knight
Arrows Bats Archers Skeleton Barrel Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Bats Goblin Gang Fisherman Mega Knight
Goblin Gang Fisherman Mega Knight Bats Archers
Bats Goblin Gang Fisherman Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Archers Mega Knight
Bats Archers Arrows Goblin Gang
Arrows Skeleton Barrel Mega Knight
Goblin Gang Fisherman
Goblin Gang Archers Miner Fisherman Mega Knight
Bats Archers Goblin Gang Arrows Fisherman Mega Knight
Arrows Bats Archers Goblin Gang
Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Fisherman Mega Knight
Mega Knight Bats Arrows Goblin Gang Fisherman
Arrows Mega Knight Bats Archers Goblin Gang Fisherman
Arrows Bats Archers Fisherman Mega Knight
Fisherman
Goblin Gang Mega Knight Bats Archers Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Fisherman
Archers Arrows Goblin Gang Skeleton Barrel Miner Fisherman Mega Knight
Goblin Gang Mega Knight Bats Fisherman
Goblin Gang Mega Knight Bats Fisherman
Goblin Gang Fisherman Mega Knight
Arrows Bats Archers Goblin Gang Skeleton Barrel
Goblin Gang Bats Archers
Mega Knight Fisherman
Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Bats Archers Fisherman
Bats Arrows Mega Knight Archers
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Miner Fisherman
Arrows Skeleton Barrel Miner
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Miner Skeleton Barrel Fisherman
Bats Goblin Gang Fisherman
Miner Arrows Skeleton Barrel Fisherman
Archers Arrows
Skeleton Barrel Miner Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats Fisherman
Archers Arrows Skeleton Barrel Fisherman Mega Knight
Arrows Skeleton Barrel Miner Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Skeleton Barrel
Arrows Mega Knight
Fisherman
Arrows Miner Skeleton Barrel Fisherman
Arrows Skeleton Barrel Miner Fisherman Mega Knight
Miner Arrows Skeleton Barrel Fisherman
Bats Archers Arrows
Bats Skeleton Barrel
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Archers Goblin Gang
Archers Arrows
Arrows
Miner Goblin Gang Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Miner Mega Knight

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