My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Goblin Gang
Giant Snowball
Bomber Bats Archers Goblin Gang Dart Goblin
Zap
Bomber Bats Archers Goblin Gang Dart Goblin
Barbarian Barrel
Bomber Archers Knight Goblin Gang Dart Goblin
The Log
Bomber Archers Goblin Gang Dart Goblin
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Bats Archers Goblin Gang Dart Goblin
Royal Delivery
Bomber Bats Archers Knight Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Bomber Archers Goblin Gang Dart Goblin
Poison
Bomber Bats Archers Goblin Gang Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Knight Goblin Gang Dart Goblin P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight P.E.K.K.A Mega Knight
Bats
Knight Mega Knight Bomber P.E.K.K.A
Archers
Knight P.E.K.K.A Mega Knight
Knight
Bats Archers Goblin Gang Dart Goblin Bomber
Goblin Gang
Knight Dart Goblin P.E.K.K.A
Dart Goblin
Knight Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Bats Archers Goblin Gang Dart Goblin
Mega Knight
Bats Bomber Archers Dart Goblin

Defense Synergies 5 13

Bomber
Knight Bats P.E.K.K.A
Bats
Knight Bomber Dart Goblin P.E.K.K.A Mega Knight
Archers
Knight Goblin Gang Dart Goblin P.E.K.K.A Mega Knight
Knight
Bomber Bats Archers Goblin Gang Dart Goblin
Goblin Gang
Knight Archers Dart Goblin P.E.K.K.A
Dart Goblin
Knight Bats Archers Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Bats Archers Goblin Gang Dart Goblin
Mega Knight
Bats Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin
P.E.K.K.A Bats Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bomber Bats Archers Knight Dart Goblin
P.E.K.K.A Bats Knight Goblin Gang Dart Goblin Mega Knight
Bomber P.E.K.K.A Mega Knight
Goblin Gang Bomber Bats Archers Dart Goblin Mega Knight
Bats Dart Goblin Archers Goblin Gang
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Archers Dart Goblin Mega Knight
Bats Archers Goblin Gang Dart Goblin Bomber Knight Mega Knight
Bats Archers Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Bomber Bats Knight Goblin Gang
Bomber Mega Knight Bats Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Bomber Bats Knight Goblin Gang P.E.K.K.A
Mega Knight Bomber Bats Archers Knight Goblin Gang Dart Goblin
Bomber Bats Archers Knight Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Bomber Goblin Gang Mega Knight Bats Archers Knight Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Archers P.E.K.K.A
Bomber Archers Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Knight Goblin Gang Mega Knight
Bats Archers Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Archers Knight Dart Goblin
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Bats Knight Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Knight Goblin Gang
Bomber Archers Dart Goblin Mega Knight
Goblin Gang Bomber Bats Archers Knight Dart Goblin P.E.K.K.A
Bats Mega Knight Bomber Archers Dart Goblin P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Mega Knight
Bats Dart Goblin
Bomber Archers Dart Goblin
Dart Goblin
Dart Goblin
Bats Goblin Gang
Knight Dart Goblin
Archers Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin Mega Knight
Bomber Bats
Bomber Archers Dart Goblin Mega Knight
Bomber Dart Goblin Mega Knight
Mega Knight
Bomber Mega Knight
Dart Goblin
Mega Knight
Dart Goblin
Bats Archers Dart Goblin
Bats Dart Goblin
Bomber Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Bats Archers Goblin Gang Dart Goblin
Archers Dart Goblin
Knight Goblin Gang Dart Goblin Mega Knight
Bomber Dart Goblin
Dart Goblin P.E.K.K.A Mega Knight
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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