My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Royal Hogs
Giant Snowball
Bats Archers Tombstone Dart Goblin Royal Hogs Witch
Zap
Bats Archers Tombstone Dart Goblin Royal Hogs Witch
Barbarian Barrel
Archers Elite Barbarians Tombstone Dart Goblin Royal Hogs Witch
The Log
Archers Elite Barbarians Tombstone Dart Goblin Royal Hogs Witch
Earthquake
Archers Tombstone Royal Hogs Witch
Arrows
Bats Archers Tombstone Dart Goblin Royal Hogs Witch
Royal Delivery
Bats Archers Elite Barbarians Dart Goblin Royal Hogs Witch
Fireball
Archers Elite Barbarians Tombstone Dart Goblin Royal Hogs Witch
Poison
Bats Archers Tombstone Dart Goblin Royal Hogs Witch
Lightning
Elite Barbarians Tombstone Witch
Rocket
Elite Barbarians Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tombstone Dart Goblin Fireball Royal Hogs Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Tombstone Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Hogs
Archers
Elite Barbarians Royal Hogs
Elite Barbarians
Bats Archers Dart Goblin Fireball
Tombstone
Dart Goblin
Elite Barbarians Royal Hogs
Fireball
Elite Barbarians Royal Hogs
Royal Hogs
Bats Archers Dart Goblin Fireball
Witch

Defense Synergies 1 6

Bats
Dart Goblin
Archers
Tombstone Dart Goblin Witch
Elite Barbarians
Dart Goblin
Tombstone
Dart Goblin Archers Fireball
Dart Goblin
Tombstone Bats Archers Elite Barbarians
Fireball
Tombstone
Royal Hogs
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Fireball
Elite Barbarians Bats Tombstone Dart Goblin Witch
Witch Bats Archers Elite Barbarians Tombstone Dart Goblin
Elite Barbarians Witch Bats Tombstone Dart Goblin
Elite Barbarians Tombstone Fireball
Fireball Bats Archers Dart Goblin
Bats Dart Goblin Archers Tombstone Fireball Witch
Dart Goblin Fireball
Witch Elite Barbarians Tombstone
Elite Barbarians Archers Dart Goblin
Bats Archers Dart Goblin Witch Tombstone Fireball
Bats Archers Dart Goblin Fireball Witch
Tombstone Bats Elite Barbarians Fireball Witch
Fireball Bats Tombstone Dart Goblin Witch
Elite Barbarians Tombstone
Elite Barbarians Fireball
Bats Elite Barbarians Tombstone Fireball Witch
Tombstone Fireball Bats Archers Elite Barbarians Dart Goblin Witch
Witch Bats Archers Tombstone Dart Goblin Fireball
Elite Barbarians Dart Goblin
Bats Archers Elite Barbarians Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Tombstone Fireball Witch
Fireball Archers Elite Barbarians
Tombstone Bats Elite Barbarians Witch
Bats Elite Barbarians Fireball
Elite Barbarians Tombstone Witch
Fireball Bats Archers Dart Goblin Witch
Bats Archers Elite Barbarians Tombstone Dart Goblin Fireball Witch
Elite Barbarians
Bats Elite Barbarians Tombstone Fireball Witch
Witch Tombstone Dart Goblin
Bats Elite Barbarians Tombstone Dart Goblin Witch
Elite Barbarians Fireball
Elite Barbarians Tombstone Fireball Witch
Archers Dart Goblin Fireball Witch
Elite Barbarians Tombstone Witch Bats Archers Dart Goblin Fireball
Bats Archers Elite Barbarians Dart Goblin Fireball Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Bats Dart Goblin Witch
Archers Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Bats Elite Barbarians Fireball
Dart Goblin Fireball
Fireball Archers Dart Goblin
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Bats
Archers Dart Goblin Fireball
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Elite Barbarians Bats Archers Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Elite Barbarians Fireball
Dart Goblin Fireball
Fireball
Fireball
Bats Archers Tombstone Dart Goblin Fireball Witch
Fireball Archers Dart Goblin Witch
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Elite Barbarians Dart Goblin
Bats Elite Barbarians Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball Dart Goblin

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