My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Balloon
Giant Snowball
Bomber Archers Balloon Lumberjack
Zap
Bomber Archers Balloon
Barbarian Barrel
Bomber Archers Electro Wizard Lumberjack
The Log
Bomber Archers Lumberjack
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Bomber Archers Balloon Electro Wizard Lumberjack
Poison
Bomber Archers Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Tornado Freeze Electro Wizard Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Tornado Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Lumberjack
Archers
Balloon P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Freeze Balloon
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Archers Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Bomber Archers Lumberjack
Electro Wizard
P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Bomber Archers P.E.K.K.A Electro Wizard

Defense Synergies 1 12

Bomber
Tornado P.E.K.K.A Electro Wizard
Archers
Tornado P.E.K.K.A Electro Wizard Lumberjack
Tornado
P.E.K.K.A Bomber Archers Electro Wizard
Freeze
Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Tornado Bomber Archers Electro Wizard
Electro Wizard
Bomber Archers Tornado Freeze P.E.K.K.A Lumberjack
Lumberjack
Archers Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
Tornado P.E.K.K.A Lumberjack Bomber Archers Freeze Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
Bomber Tornado P.E.K.K.A Lumberjack
Tornado Freeze Bomber Archers Electro Wizard Lumberjack
Tornado Electro Wizard Archers Freeze
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Bomber Archers Electro Wizard Lumberjack
Archers Electro Wizard Bomber Tornado Freeze Lumberjack
Archers Tornado Electro Wizard
P.E.K.K.A Lumberjack Bomber Freeze Electro Wizard
Bomber Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Freeze P.E.K.K.A Electro Wizard Lumberjack
Bomber Tornado P.E.K.K.A Electro Wizard Lumberjack
Bomber Archers Tornado Electro Wizard Lumberjack
Tornado Freeze Bomber Archers Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Bomber Archers P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers P.E.K.K.A Electro Wizard
Electro Wizard Bomber Archers Lumberjack
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Tornado Electro Wizard
P.E.K.K.A Lumberjack
Archers Tornado Freeze Electro Wizard
P.E.K.K.A Archers Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Lumberjack
Bomber Archers
Electro Wizard Bomber Archers Tornado Freeze P.E.K.K.A Lumberjack
Bomber Archers Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Electro Wizard
Freeze
Bomber
Tornado Freeze
Bomber Archers Tornado
Tornado Freeze
Tornado
Tornado Electro Wizard Lumberjack
Tornado Electro Wizard
Archers Tornado
Freeze
Bomber
Tornado Freeze
Bomber
Bomber Archers Electro Wizard
Bomber Tornado
Tornado
Tornado
Tornado Freeze Bomber
Tornado Electro Wizard
Tornado
Tornado
Archers Tornado Electro Wizard
Electro Wizard Freeze
Bomber
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Archers Freeze
Archers Tornado Electro Wizard
Freeze
Electro Wizard Lumberjack
Bomber
Tornado
P.E.K.K.A
Tornado Freeze Electro Wizard
Tornado Electro Wizard
Tornado Freeze Electro Wizard

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