My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Witch Prince Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Guards Prince
Giant Snowball
Spear Goblins Archers Guards Witch
Zap
Spear Goblins Archers Guards Witch Prince
Barbarian Barrel
Spear Goblins Archers Guards Witch Magic Archer
The Log
Spear Goblins Archers Guards Witch Prince
Earthquake
Spear Goblins Archers Guards Witch
Arrows
Spear Goblins Archers Guards Witch
Royal Delivery
Spear Goblins Archers Guards Witch Prince Magic Archer
Fireball
Archers Witch Magic Archer
Poison
Spear Goblins Archers Guards Witch Magic Archer
Lightning
Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Guards Fireball Magic Archer Witch Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Guards Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Prince
Archers
Prince
Fireball
Magic Archer
Guards
Witch
Prince
Prince
Spear Goblins Archers Witch Electro Giant Magic Archer
Electro Giant
Prince
Magic Archer
Fireball Prince

Defense Synergies 0 11

Spear Goblins
Archers Guards Prince
Archers
Spear Goblins Guards Witch
Fireball
Guards
Spear Goblins Archers Witch Prince Magic Archer
Witch
Archers Guards Prince
Prince
Spear Goblins Guards Witch Electro Giant Magic Archer
Electro Giant
Prince
Magic Archer
Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Witch Prince
Witch Prince Archers
Witch Prince Guards
Fireball Prince
Fireball Spear Goblins Archers Guards Magic Archer
Spear Goblins Archers Fireball Witch Magic Archer
Fireball Electro Giant Magic Archer
Witch Prince
Guards Spear Goblins Archers Prince
Archers Guards Witch Spear Goblins Fireball Electro Giant Magic Archer
Spear Goblins Archers Fireball Witch Magic Archer
Prince Fireball Guards Witch
Fireball Guards Witch Prince Magic Archer
Prince
Fireball Prince Electro Giant
Fireball Witch Prince
Fireball Spear Goblins Archers Guards Witch Prince Magic Archer
Witch Spear Goblins Archers Fireball Guards Magic Archer
Prince
Spear Goblins Archers Fireball Guards Witch Prince Electro Giant
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Archers Fireball Witch Prince Electro Giant
Fireball Archers Prince Magic Archer
Guards Spear Goblins Witch Prince
Guards Prince Fireball
Guards Witch Prince
Fireball Electro Giant Archers Witch Magic Archer
Guards Prince Spear Goblins Archers Fireball Witch
Prince
Spear Goblins Fireball Witch Prince Magic Archer
Witch Guards
Guards Witch Prince
Fireball Guards Prince Electro Giant
Prince Fireball Guards Witch
Archers Fireball Witch Electro Giant Magic Archer
Guards Witch Electro Giant Spear Goblins Archers Fireball Prince Magic Archer
Archers Fireball Witch Electro Giant Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards
Fireball Magic Archer
Fireball Magic Archer
Fireball Guards Prince
Fireball Magic Archer
Fireball Electro Giant Spear Goblins Witch Magic Archer
Archers Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball Guards Prince
Fireball Prince Magic Archer
Fireball Archers Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Spear Goblins Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Archers Fireball Prince Magic Archer
Fireball Witch Electro Giant Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Electro Giant Fireball Witch Magic Archer
Witch
Fireball Witch Magic Archer
Fireball Witch Prince Magic Archer
Fireball Magic Archer
Archers Fireball Witch Electro Giant Magic Archer
Fireball Guards Witch Electro Giant
Fireball
Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Spear Goblins Archers Fireball Guards Witch Prince Magic Archer
Fireball Archers Witch Magic Archer
Fireball
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Electro Giant
Prince
Electro Giant Fireball Guards Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Prince Electro Giant Magic Archer
Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: