My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch Prince
Barbarian Barrel
Archers Firecracker Witch
The Log
Archers Firecracker Mini P.E.K.K.A Witch Prince
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A
Fireball
Archers Firecracker Witch
Poison
Archers Firecracker Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Firecracker Mini P.E.K.K.A Freeze Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Firecracker Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Prince P.E.K.K.A
Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker Rage
Rage
Witch Mini P.E.K.K.A Prince
Freeze
Witch
Rage Prince P.E.K.K.A
Prince
Archers Firecracker Rage Witch
P.E.K.K.A
Archers Firecracker Witch

Defense Synergies 0 10

Archers
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Firecracker
Archers Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker Freeze Witch
Rage
Freeze
Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A Prince
Prince
Firecracker Witch
P.E.K.K.A
Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Firecracker Witch Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Archers Freeze
Mini P.E.K.K.A Witch Prince P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Freeze Archers Firecracker
Archers Firecracker Freeze Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Prince
Archers Firecracker Mini P.E.K.K.A Prince
Archers Witch Firecracker Freeze
Archers Firecracker Witch
Mini P.E.K.K.A Prince P.E.K.K.A Freeze Witch
Firecracker Mini P.E.K.K.A Freeze Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A
Archers Firecracker Witch Prince
Freeze Witch Archers Firecracker
Mini P.E.K.K.A P.E.K.K.A Prince
Archers Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch Prince P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Prince
P.E.K.K.A Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Prince
Firecracker Archers Freeze Witch
Mini P.E.K.K.A Prince P.E.K.K.A Archers Witch
Mini P.E.K.K.A P.E.K.K.A Prince
Freeze P.E.K.K.A Firecracker Mini P.E.K.K.A Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Prince
P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Witch
Archers Firecracker Witch
Witch Archers Firecracker Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze Prince
Firecracker
Firecracker Freeze Witch
Archers Firecracker Witch
Firecracker Freeze
Firecracker
Mini P.E.K.K.A Prince
Firecracker Prince
Archers Firecracker
Firecracker
Firecracker Freeze
Firecracker Prince
Firecracker Witch
Firecracker
Freeze
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Prince
Firecracker Witch
Prince
Prince
Firecracker Freeze Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Archers Firecracker Witch
Firecracker Freeze Witch
Mini P.E.K.K.A
Firecracker Freeze
P.E.K.K.A Prince
Firecracker
Archers Freeze Witch Prince
Archers Firecracker Witch
Freeze
Firecracker Mini P.E.K.K.A Prince
Firecracker
Firecracker Prince P.E.K.K.A
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Prince
Prince P.E.K.K.A
Firecracker

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