My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Guards Goblin Drill
Giant Snowball
Archers Goblin Gang Skeleton Barrel Guards Goblin Drill
Zap
Archers Goblin Gang Skeleton Barrel Firecracker Guards Goblin Drill
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel Firecracker Valkyrie Bomb Tower Guards Goblin Drill
The Log
Archers Goblin Gang Skeleton Barrel Firecracker Guards Goblin Drill
Earthquake
Archers Goblin Gang Firecracker Bomb Tower Guards Goblin Drill
Arrows
Archers Goblin Gang Skeleton Barrel Firecracker Guards Goblin Drill
Royal Delivery
Archers Goblin Gang Skeleton Barrel Firecracker Valkyrie Guards Goblin Drill
Fireball
Archers Goblin Gang Skeleton Barrel Firecracker Bomb Tower Goblin Drill
Poison
Archers Goblin Gang Skeleton Barrel Firecracker Bomb Tower Guards Goblin Drill
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Skeleton Barrel Firecracker Guards Valkyrie Bomb Tower Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Skeleton Barrel Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel
Goblin Gang
Skeleton Barrel Firecracker Valkyrie Goblin Drill
Skeleton Barrel
Firecracker Archers Goblin Gang Valkyrie Guards Goblin Drill
Firecracker
Skeleton Barrel Goblin Gang Valkyrie Goblin Drill
Valkyrie
Archers Goblin Gang Skeleton Barrel Firecracker
Bomb Tower
Guards
Skeleton Barrel
Goblin Drill
Goblin Gang Skeleton Barrel Firecracker

Defense Synergies 2 15

Archers
Valkyrie Goblin Gang Firecracker Bomb Tower Guards Goblin Drill
Goblin Gang
Archers Firecracker Valkyrie Bomb Tower Guards Goblin Drill
Skeleton Barrel
Firecracker
Valkyrie Archers Goblin Gang Bomb Tower Guards
Valkyrie
Archers Firecracker Goblin Gang Bomb Tower Goblin Drill
Bomb Tower
Archers Goblin Gang Firecracker Valkyrie
Guards
Archers Goblin Gang Firecracker Goblin Drill
Goblin Drill
Archers Goblin Gang Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Bomb Tower Goblin Gang Firecracker Valkyrie Goblin Drill
Goblin Gang Bomb Tower Archers Valkyrie Goblin Drill
Bomb Tower Goblin Gang Firecracker Valkyrie Guards Goblin Drill
Firecracker Valkyrie Bomb Tower
Goblin Gang Archers Firecracker Valkyrie Bomb Tower Guards
Archers Goblin Gang Firecracker Bomb Tower
Skeleton Barrel Valkyrie Bomb Tower
Goblin Gang Bomb Tower Goblin Drill
Goblin Gang Guards Archers Firecracker Valkyrie
Archers Goblin Gang Valkyrie Guards Firecracker Bomb Tower Goblin Drill
Archers Goblin Gang Firecracker
Bomb Tower Goblin Drill Goblin Gang Valkyrie Guards
Valkyrie Bomb Tower Goblin Gang Firecracker Guards Goblin Drill
Goblin Gang Bomb Tower Goblin Drill
Bomb Tower Goblin Gang Goblin Drill
Bomb Tower Goblin Gang Firecracker Valkyrie Goblin Drill
Valkyrie Bomb Tower Archers Goblin Gang Firecracker Guards Goblin Drill
Valkyrie Bomb Tower Goblin Drill Archers Firecracker Guards
Bomb Tower Goblin Drill
Goblin Gang Valkyrie Archers Firecracker Bomb Tower Guards
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Archers
Archers Goblin Gang Skeleton Barrel Firecracker Valkyrie Bomb Tower
Goblin Gang Guards Valkyrie Bomb Tower
Goblin Gang Valkyrie Guards
Goblin Gang Valkyrie Guards Goblin Drill
Firecracker Archers Goblin Gang Skeleton Barrel Bomb Tower
Goblin Gang Guards Archers Valkyrie Bomb Tower
Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Goblin Gang Guards Goblin Drill
Valkyrie Bomb Tower Guards
Valkyrie Guards
Goblin Gang Valkyrie Bomb Tower Guards
Archers Firecracker Valkyrie Bomb Tower
Goblin Gang Guards Archers Firecracker Valkyrie Bomb Tower Goblin Drill
Valkyrie Archers Firecracker Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Guards Goblin Drill
Firecracker Skeleton Barrel
Skeleton Barrel Goblin Drill
Skeleton Barrel Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Skeleton Barrel
Archers Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Goblin Gang Guards
Firecracker Skeleton Barrel Valkyrie
Archers Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Goblin Drill
Skeleton Barrel Firecracker
Archers Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Valkyrie
Skeleton Barrel Goblin Drill
Firecracker Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Archers Firecracker
Skeleton Barrel Firecracker Guards
Firecracker
Firecracker
Skeleton Barrel Archers Goblin Gang Guards
Archers Firecracker
Goblin Gang Firecracker Valkyrie
Skeleton Barrel Firecracker
Firecracker
Goblin Gang Firecracker Guards
Firecracker
Skeleton Barrel Firecracker
Firecracker

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