My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Bandit Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Firecracker Bandit Fisherman
Barbarian Barrel
Ice Spirit Archers Firecracker Hunter Bandit
The Log
Ice Spirit Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Earthquake
Archers Firecracker
Arrows
Ice Spirit Archers Firecracker
Royal Delivery
Ice Spirit Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Fireball
Archers Firecracker Hunter Bandit Fisherman
Poison
Archers Firecracker Hunter Fisherman
Lightning
Hunter Bandit Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Goblin Demolisher Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Firecracker Bandit Fisherman Goblin Demolisher Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Firecracker Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Archers
Ice Spirit Bandit Fisherman
Firecracker
Ice Spirit Bandit Fisherman
Goblin Demolisher
Ice Spirit Bandit
Freeze
Hunter
Fisherman Ice Spirit Bandit
Bandit
Ice Spirit Archers Firecracker Goblin Demolisher Hunter
Fisherman
Hunter Ice Spirit Archers Firecracker

Defense Synergies 1 16

Ice Spirit
Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Archers
Ice Spirit Firecracker Bandit Fisherman
Firecracker
Ice Spirit Archers Hunter Bandit Fisherman
Goblin Demolisher
Ice Spirit Bandit
Freeze
Hunter
Hunter
Fisherman Ice Spirit Firecracker Freeze Bandit
Bandit
Ice Spirit Archers Firecracker Goblin Demolisher Hunter Fisherman
Fisherman
Hunter Ice Spirit Archers Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher
Hunter Ice Spirit Firecracker Bandit Fisherman
Hunter Fisherman Archers Freeze Bandit
Hunter Firecracker Bandit Fisherman
Firecracker Goblin Demolisher
Freeze Archers Firecracker Goblin Demolisher Hunter Bandit
Hunter Ice Spirit Archers Firecracker Freeze
Bandit
Hunter Fisherman
Ice Spirit Archers Firecracker Hunter Bandit Fisherman
Archers Firecracker Goblin Demolisher Freeze Hunter Bandit Fisherman
Hunter Archers Firecracker
Hunter Ice Spirit Freeze Bandit
Ice Spirit Firecracker Goblin Demolisher Freeze Hunter
Hunter Bandit
Ice Spirit Freeze Hunter Bandit Fisherman
Firecracker Hunter Fisherman
Ice Spirit Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Freeze Hunter Ice Spirit Archers Firecracker Goblin Demolisher Bandit Fisherman
Hunter Fisherman
Goblin Demolisher Archers Firecracker Hunter Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bandit Fisherman
Bandit Archers Firecracker Hunter Fisherman
Bandit Ice Spirit Hunter Fisherman
Hunter Bandit Fisherman
Hunter Bandit Fisherman
Firecracker Ice Spirit Archers Goblin Demolisher Freeze Hunter
Archers Hunter Bandit
Hunter Fisherman
Freeze Ice Spirit Firecracker Bandit
Hunter
Hunter Bandit
Archers Firecracker Goblin Demolisher
Ice Spirit Archers Firecracker Freeze Hunter Fisherman
Archers Firecracker Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Bandit
Firecracker Bandit Fisherman
Bandit
Firecracker Freeze
Firecracker Goblin Demolisher
Firecracker Ice Spirit Freeze Hunter
Archers Firecracker Goblin Demolisher
Ice Spirit Firecracker Goblin Demolisher Freeze Hunter
Firecracker Bandit Fisherman
Fisherman
Firecracker Bandit Fisherman
Archers Firecracker
Firecracker Hunter Bandit Fisherman
Firecracker Freeze Bandit Fisherman
Firecracker Fisherman
Firecracker Goblin Demolisher Hunter Bandit
Firecracker Goblin Demolisher Bandit
Freeze
Fisherman
Archers Firecracker Goblin Demolisher Hunter Bandit Fisherman
Firecracker Goblin Demolisher
Fisherman
Firecracker Goblin Demolisher Freeze Ice Spirit Hunter
Fisherman
Firecracker Hunter Bandit Fisherman
Bandit Fisherman
Firecracker Bandit Fisherman
Archers Firecracker Hunter
Ice Spirit Firecracker Freeze
Hunter Bandit
Ice Spirit Firecracker Freeze
Firecracker
Ice Spirit Archers Freeze Bandit
Archers Firecracker Hunter
Freeze
Firecracker Hunter
Firecracker
Firecracker
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Freeze Bandit
Firecracker

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