My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Bandit
Barbarian Barrel
Archers Firecracker Bandit
The Log
Archers Firecracker Hog Rider Bandit
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Hog Rider P.E.K.K.A Bandit
Fireball
Archers Firecracker Hog Rider Bandit
Poison
Archers Firecracker
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Firecracker Bandit Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Firecracker

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Archers The Log Bandit Mega Knight
Archers
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
Firecracker
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
Hog Rider
Zap Firecracker The Log Archers Bandit Mega Knight
P.E.K.K.A
Zap Archers Firecracker The Log
The Log
Hog Rider Zap P.E.K.K.A Bandit Mega Knight
Bandit
Zap Archers Firecracker Hog Rider The Log Mega Knight
Mega Knight
Zap Archers Firecracker Hog Rider The Log Bandit

Defense Synergies 3 16

Zap
Mega Knight Archers Firecracker P.E.K.K.A The Log Bandit
Archers
Zap Firecracker P.E.K.K.A The Log Bandit Mega Knight
Firecracker
The Log Zap Archers P.E.K.K.A Bandit Mega Knight
Hog Rider
P.E.K.K.A
The Log Zap Archers Firecracker
The Log
Firecracker P.E.K.K.A Zap Archers Bandit Mega Knight
Bandit
Zap Archers Firecracker The Log Mega Knight
Mega Knight
Zap Archers Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
P.E.K.K.A Zap Firecracker The Log Bandit Mega Knight
P.E.K.K.A Mega Knight Archers Bandit
P.E.K.K.A Firecracker Bandit Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Zap Archers Firecracker Bandit Mega Knight
Zap Archers Firecracker
Zap P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
Archers Firecracker Bandit Mega Knight
Archers Zap Firecracker The Log Bandit Mega Knight
Zap Archers Firecracker
P.E.K.K.A Mega Knight Zap The Log Bandit
Mega Knight Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A The Log Bandit Mega Knight
Mega Knight Firecracker P.E.K.K.A
Mega Knight Zap Archers Firecracker The Log Bandit
Zap The Log Archers Firecracker Bandit Mega Knight
P.E.K.K.A
Mega Knight Archers Firecracker P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Firecracker The Log Mega Knight
P.E.K.K.A Bandit Mega Knight Zap The Log
P.E.K.K.A Mega Knight Zap The Log Bandit
P.E.K.K.A Bandit Mega Knight
Firecracker Zap Archers
P.E.K.K.A Archers Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Bandit
Archers Firecracker Mega Knight
Zap Archers Firecracker P.E.K.K.A The Log
Mega Knight Zap Archers Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Zap The Log Bandit
The Log Bandit
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Archers Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Firecracker Zap The Log Bandit
Zap Archers Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Zap Archers Firecracker The Log Bandit Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap Firecracker The Log Bandit
Zap Archers Firecracker
Zap Firecracker
Zap The Log Bandit Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Zap Archers Bandit
Zap Archers Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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