My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Flying Machine Witch
Zap
Fire Spirit Archers Royal Giant Flying Machine Witch
Barbarian Barrel
Fire Spirit Archers Witch
The Log
Fire Spirit Archers Royal Giant Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Flying Machine Witch
Royal Delivery
Fire Spirit Archers Flying Machine Witch
Fireball
Archers Flying Machine Witch
Poison
Archers Flying Machine Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Flying Machine Witch Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Zap
Fire Spirit Archers Royal Giant Flying Machine Witch Mega Knight
Archers
Zap Royal Giant Mega Knight
Royal Giant
Fire Spirit Lightning Zap Archers Flying Machine Witch
Flying Machine
Zap Royal Giant Mega Knight
Witch
Zap Royal Giant Mega Knight
Lightning
Royal Giant
Mega Knight
Zap Archers Flying Machine Witch

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Archers Flying Machine Witch
Archers
Zap Witch Mega Knight
Royal Giant
Flying Machine
Zap Mega Knight
Witch
Zap Archers Mega Knight
Lightning
Mega Knight
Zap Archers Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine
Zap Flying Machine Witch Mega Knight
Witch Mega Knight Fire Spirit Archers Lightning
Witch Mega Knight
Lightning Mega Knight
Fire Spirit Zap Archers Flying Machine Mega Knight
Lightning Fire Spirit Zap Archers Flying Machine Witch
Lightning Zap Flying Machine Mega Knight
Witch
Fire Spirit Archers Mega Knight
Archers Witch Zap Flying Machine Mega Knight
Zap Archers Flying Machine Witch
Mega Knight Fire Spirit Zap Flying Machine Witch Lightning
Fire Spirit Mega Knight Zap Witch
Mega Knight
Zap Lightning Mega Knight
Mega Knight Witch
Fire Spirit Mega Knight Zap Archers Flying Machine Witch
Zap Witch Fire Spirit Archers Flying Machine Mega Knight
Mega Knight Fire Spirit Archers Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Witch
Zap Archers Flying Machine Lightning Mega Knight
Mega Knight Zap Witch Lightning
Lightning Mega Knight Zap
Witch Mega Knight
Fire Spirit Zap Archers Flying Machine Witch
Archers Flying Machine Witch Lightning
Mega Knight
Zap Lightning Mega Knight Flying Machine Witch
Witch
Mega Knight Flying Machine Witch
Lightning Mega Knight Zap
Lightning Mega Knight Witch
Archers Flying Machine Witch Mega Knight
Witch Zap Archers Flying Machine Lightning
Mega Knight Zap Archers Flying Machine Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Zap Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Fire Spirit Zap Mega Knight
Fire Spirit Zap Flying Machine Witch
Fire Spirit Archers Flying Machine Witch
Fire Spirit Zap Flying Machine Lightning
Zap Flying Machine Lightning
Lightning Fire Spirit
Lightning Zap Flying Machine
Lightning Fire Spirit Zap Archers Flying Machine
Flying Machine Lightning Fire Spirit
Lightning Flying Machine
Lightning Zap Flying Machine
Lightning Zap Flying Machine Witch
Lightning Flying Machine Mega Knight
Lightning
Lightning
Lightning Fire Spirit Zap Archers Flying Machine Mega Knight
Lightning Fire Spirit Zap Flying Machine Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Flying Machine
Zap Fire Spirit Witch Mega Knight
Witch
Zap Flying Machine Witch Lightning
Lightning Zap Flying Machine Witch Mega Knight
Lightning Zap
Lightning Fire Spirit Zap Archers Flying Machine Witch
Zap Lightning Flying Machine Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Fire Spirit Archers Flying Machine Witch
Lightning Fire Spirit Zap Archers Flying Machine Witch
Lightning Flying Machine Mega Knight
Zap Flying Machine Lightning
Lightning Zap
Flying Machine Mega Knight
Zap Flying Machine Witch Lightning
Zap Flying Machine Witch Lightning
Lightning Zap Flying Machine Witch Mega Knight
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: