My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Ram Rider
Giant Snowball
Archers Minions Dart Goblin Furnace Guards Ram Rider
Zap
Archers Minions Dart Goblin Furnace Guards Ram Rider
Barbarian Barrel
Archers Dart Goblin Furnace Guards
The Log
Archers Dart Goblin Furnace Guards Ram Rider
Earthquake
Archers Furnace Guards
Arrows
Archers Minions Dart Goblin Furnace Guards
Royal Delivery
Archers Minions Dart Goblin Guards Bowler Ram Rider
Fireball
Archers Minions Dart Goblin Furnace Bowler Ram Rider
Poison
Archers Minions Dart Goblin Furnace Guards
Lightning
Furnace Bowler Ram Rider
Rocket
Furnace Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Dart Goblin Guards Furnace Poison Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Dart Goblin Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler Ram Rider
Minions
Bowler Ram Rider
Dart Goblin
Bowler Ram Rider
Furnace
Bowler Ram Rider
Guards
Ram Rider
Poison
Bowler Ram Rider
Bowler
Archers Minions Dart Goblin Furnace Poison Ram Rider
Ram Rider
Archers Minions Dart Goblin Furnace Guards Poison Bowler

Defense Synergies 0 15

Archers
Minions Dart Goblin Furnace Guards Bowler
Minions
Archers Dart Goblin Bowler Ram Rider
Dart Goblin
Archers Minions Furnace Guards Bowler Ram Rider
Furnace
Archers Dart Goblin Guards Bowler
Guards
Archers Dart Goblin Furnace Poison
Poison
Guards
Bowler
Archers Minions Dart Goblin Furnace
Ram Rider
Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Dart Goblin Ram Rider
Minions Dart Goblin Furnace Ram Rider
Furnace Bowler Ram Rider Archers Minions Dart Goblin
Minions Dart Goblin Furnace Guards Bowler Ram Rider
Poison Bowler
Bowler Archers Minions Dart Goblin Furnace Guards
Minions Dart Goblin Furnace Ram Rider Archers Poison
Bowler Dart Goblin Poison Ram Rider
Minions Furnace
Guards Archers Dart Goblin Bowler
Archers Minions Dart Goblin Guards Poison Furnace Bowler Ram Rider
Minions Archers Dart Goblin Furnace Poison Ram Rider
Furnace Bowler Minions Guards Ram Rider
Bowler Minions Dart Goblin Furnace Guards Poison
Furnace Ram Rider
Furnace Bowler Ram Rider
Minions Furnace Poison Bowler
Archers Minions Dart Goblin Furnace Guards Bowler Ram Rider
Furnace Poison Archers Minions Dart Goblin Guards Bowler Ram Rider
Dart Goblin Ram Rider
Bowler Archers Minions Dart Goblin Furnace Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Furnace Bowler
Poison Archers Bowler
Guards Minions Furnace Bowler Ram Rider
Guards Bowler Ram Rider
Guards Bowler Ram Rider
Furnace Poison Archers Minions Dart Goblin Ram Rider
Guards Archers Minions Dart Goblin Furnace Bowler Ram Rider
Minions Poison
Dart Goblin Guards
Minions Dart Goblin Guards Bowler
Guards Poison Bowler
Bowler Guards Ram Rider
Archers Dart Goblin Furnace Bowler
Guards Archers Minions Dart Goblin Furnace Poison Bowler
Minions Poison Bowler Archers Dart Goblin
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Guards
Poison Dart Goblin Bowler Ram Rider
Dart Goblin Poison
Dart Goblin Guards Poison
Poison Furnace Bowler
Poison Minions Dart Goblin Furnace Ram Rider
Archers Dart Goblin Furnace Poison Bowler
Poison Dart Goblin Bowler Ram Rider
Poison Dart Goblin Ram Rider
Minions Guards Poison Bowler
Poison Dart Goblin Bowler Ram Rider
Poison Archers Dart Goblin
Poison Dart Goblin Bowler
Minions Dart Goblin Poison
Dart Goblin Furnace Poison
Dart Goblin Furnace Poison Bowler
Dart Goblin Furnace Poison Bowler
Poison
Minions
Archers Dart Goblin Poison Bowler
Dart Goblin Poison Bowler
Minions Poison Bowler
Poison
Bowler
Poison
Poison Furnace Bowler
Poison Dart Goblin Bowler Ram Rider
Poison Bowler Ram Rider
Poison Dart Goblin
Poison Archers Dart Goblin Furnace
Minions Dart Goblin Guards Poison
Bowler
Poison Dart Goblin
Poison
Poison Bowler
Archers Minions Dart Goblin Guards
Poison Archers Dart Goblin Ram Rider
Poison Dart Goblin Bowler
Dart Goblin Poison Bowler
Poison
Dart Goblin
Minions Dart Goblin Guards Poison Bowler
Dart Goblin Poison
Poison Dart Goblin Bowler

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