My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions
Zap
Archers Minions Goblin Giant Sparky
Barbarian Barrel
Archers Knight Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Sparky
Fireball
Archers Minions Sparky
Poison
Archers Minions Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Minions Tornado Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Minions

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Goblin Giant
Knight
Archers Minions Sparky
Minions
Knight Rage Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Archers Minions Rage Tornado Goblin Giant
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Tornado
Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Archers Minions Mini P.E.K.K.A Rage Tornado
Sparky
Mini P.E.K.K.A Rage Tornado Goblin Giant Knight Minions

Defense Synergies 3 12

Archers
Knight Minions Mini P.E.K.K.A Tornado Goblin Giant
Knight
Archers Minions Mini P.E.K.K.A Tornado Sparky
Minions
Knight Archers Goblin Giant
Mini P.E.K.K.A
Archers Knight Tornado
Rage
Tornado
Sparky Archers Knight Mini P.E.K.K.A Goblin Giant Sparky
Goblin Giant
Archers Minions Tornado Sparky
Sparky
Tornado Knight Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant Sparky
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Tornado Sparky Archers Knight Minions
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Tornado Sparky
Tornado Archers Minions
Minions Tornado Archers
Goblin Giant Sparky
Mini P.E.K.K.A Sparky Minions Tornado
Knight Tornado Archers Mini P.E.K.K.A Sparky
Archers Minions Knight Tornado Goblin Giant
Minions Archers Tornado
Mini P.E.K.K.A Sparky Knight Minions
Sparky Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Knight
Tornado Mini P.E.K.K.A Sparky
Sparky Knight Minions Mini P.E.K.K.A Tornado
Archers Knight Minions Tornado
Tornado Archers Knight Minions
Mini P.E.K.K.A Sparky Tornado
Archers Knight Minions Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Sparky
Archers Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Knight Tornado Goblin Giant Sparky
Knight Mini P.E.K.K.A Goblin Giant Sparky
Archers Minions Tornado Goblin Giant
Mini P.E.K.K.A Sparky Archers Knight Minions Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Knight Minions Mini P.E.K.K.A Tornado Sparky
Goblin Giant Sparky
Knight Minions Mini P.E.K.K.A Sparky
Tornado Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Archers Sparky
Sparky Archers Knight Minions Mini P.E.K.K.A Tornado Goblin Giant
Minions Archers Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Tornado
Goblin Giant Sparky
Knight Sparky
Sparky
Minions Tornado Goblin Giant
Archers Tornado Sparky
Tornado
Tornado
Minions Mini P.E.K.K.A Tornado Sparky
Knight Tornado Sparky
Archers Tornado
Knight Sparky
Minions
Sparky
Sparky
Sparky
Tornado Sparky
Minions Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Sparky
Tornado
Minions Sparky
Tornado
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Archers Tornado Sparky
Minions
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Archers Minions
Archers Tornado
Knight Mini P.E.K.K.A Sparky
Tornado Sparky
Sparky
Minions Tornado Sparky
Tornado
Tornado Goblin Giant Sparky
Sparky
Sparky

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