My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Flying Machine Goblin Demolisher Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Prince
Giant Snowball
Archers Flying Machine
Zap
Archers Flying Machine Prince Goblin Giant
Barbarian Barrel
Archers Goblin Cage
The Log
Archers Goblin Cage Goblin Demolisher Prince
Earthquake
Archers Goblin Cage
Arrows
Archers Flying Machine
Royal Delivery
Archers Goblin Cage Flying Machine Goblin Demolisher Prince
Fireball
Archers Goblin Cage Flying Machine
Poison
Archers Goblin Cage Flying Machine
Lightning
Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Cage Flying Machine Goblin Demolisher Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Goblin Cage

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Cage Prince Goblin Giant
Arrows
Archers Prince Goblin Giant
Goblin Cage
Archers Flying Machine The Log
Flying Machine
Goblin Cage Prince Goblin Giant
Goblin Demolisher
Prince
Archers Arrows Flying Machine The Log
Goblin Giant
Archers Arrows Flying Machine The Log
The Log
Goblin Cage Prince Goblin Giant

Defense Synergies 1 10

Archers
Goblin Cage Goblin Giant The Log
Arrows
Prince
Goblin Cage
Archers Flying Machine Prince The Log
Flying Machine
Goblin Cage Prince The Log
Goblin Demolisher
Prince
The Log Arrows Goblin Cage Flying Machine
Goblin Giant
Archers The Log
The Log
Prince Archers Goblin Cage Flying Machine Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Goblin Giant The Log
Goblin Cage Flying Machine Prince The Log
Goblin Cage Prince Archers
Goblin Cage Prince
Arrows Goblin Cage Prince The Log
Arrows The Log Archers Flying Machine
Archers Arrows Goblin Cage Flying Machine
Arrows Goblin Cage Flying Machine Goblin Giant The Log
Goblin Cage Prince
Archers Prince
Archers Arrows Flying Machine Goblin Giant The Log
Arrows Archers Flying Machine
Goblin Cage Prince Flying Machine The Log
Arrows Goblin Cage Prince The Log
Goblin Cage Prince
Goblin Cage Prince The Log
Arrows Goblin Cage Prince
Arrows Goblin Cage Archers Flying Machine Prince The Log
Arrows Goblin Cage The Log Archers Flying Machine
Goblin Cage Prince
Archers Arrows Flying Machine Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage Prince
Archers Arrows Flying Machine Prince The Log
Goblin Cage Prince Goblin Giant The Log
Prince Goblin Cage Goblin Giant The Log
Goblin Cage Prince Goblin Giant
Arrows Archers Flying Machine Goblin Giant
Prince Archers Goblin Cage Flying Machine Goblin Giant
Goblin Cage Prince Goblin Giant
Goblin Cage Flying Machine Prince The Log
Goblin Cage Goblin Giant
Goblin Cage Flying Machine Prince
Arrows Goblin Cage Prince Goblin Giant The Log
Prince Goblin Cage Goblin Giant
Archers Goblin Cage Flying Machine
Archers Goblin Cage Flying Machine Prince Goblin Giant The Log
Arrows Archers Goblin Cage Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine Goblin Giant The Log
Arrows Flying Machine Prince The Log
Arrows The Log
Arrows Flying Machine Goblin Giant
Archers Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Prince
Arrows Flying Machine Prince The Log
Archers Arrows Flying Machine
Flying Machine The Log
Arrows Flying Machine
Arrows Flying Machine Prince The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Archers Arrows Flying Machine Prince The Log
Arrows Flying Machine The Log
Prince The Log
Arrows
Prince The Log
Arrows Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine
Arrows Flying Machine Prince The Log
Arrows The Log
Archers Arrows Flying Machine
Flying Machine
Arrows The Log
Arrows
Prince
Arrows The Log
Archers Flying Machine Prince
Archers Arrows Flying Machine
Arrows The Log
Flying Machine Prince
Arrows The Log Flying Machine
Arrows
Flying Machine Prince
Flying Machine The Log
Flying Machine
Flying Machine Prince Goblin Giant The Log

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