My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Zappies
Zap
Goblins Archers Zappies Inferno Tower
Barbarian Barrel
Goblins Archers Zappies Inferno Tower
The Log
Goblins Archers Zappies
Earthquake
Archers Zappies Inferno Tower
Arrows
Goblins Archers Zappies
Royal Delivery
Goblins Archers Zappies P.E.K.K.A
Fireball
Archers Zappies Inferno Tower
Poison
Archers Zappies Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Fireball Zappies Poison Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers
Fireball
Arrows
Zappies
P.E.K.K.A
Inferno Tower
Poison
P.E.K.K.A
P.E.K.K.A
Arrows Poison Archers Zappies

Defense Synergies 0 13

Goblins
Archers Zappies Inferno Tower Poison
Archers
Goblins Inferno Tower P.E.K.K.A
Arrows
Fireball Inferno Tower P.E.K.K.A
Fireball
Arrows Zappies Inferno Tower
Zappies
Goblins Fireball P.E.K.K.A
Inferno Tower
Goblins Archers Arrows Fireball Poison
Poison
Goblins Inferno Tower
P.E.K.K.A
Archers Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Inferno Tower
Inferno Tower P.E.K.K.A Goblins Zappies
Inferno Tower P.E.K.K.A Goblins Archers Zappies
Inferno Tower P.E.K.K.A Goblins Zappies
Arrows Fireball Poison P.E.K.K.A
Arrows Fireball Goblins Archers Zappies
Inferno Tower Archers Arrows Fireball Zappies Poison
Arrows Fireball Inferno Tower Poison P.E.K.K.A
Zappies Inferno Tower P.E.K.K.A Goblins
Goblins Archers Zappies Inferno Tower
Goblins Archers Poison Arrows Fireball Zappies
Arrows Inferno Tower Archers Fireball Zappies Poison
Inferno Tower P.E.K.K.A Fireball Zappies
Fireball Goblins Arrows Zappies Poison P.E.K.K.A
Inferno Tower P.E.K.K.A Zappies
Inferno Tower Fireball Zappies P.E.K.K.A
Goblins Arrows Fireball Zappies Inferno Tower Poison P.E.K.K.A
Arrows Fireball Goblins Archers Zappies
Arrows Poison Archers Fireball Zappies
P.E.K.K.A Zappies Inferno Tower
Goblins Archers Arrows Fireball Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Zappies Inferno Tower P.E.K.K.A
Fireball Poison Archers Arrows
Zappies P.E.K.K.A Goblins Inferno Tower
P.E.K.K.A Fireball Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
Arrows Fireball Poison Archers Zappies
P.E.K.K.A Goblins Archers Fireball Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
P.E.K.K.A Goblins Fireball Zappies Inferno Tower Poison
Inferno Tower P.E.K.K.A Zappies
P.E.K.K.A Zappies Inferno Tower
P.E.K.K.A Arrows Fireball Poison
P.E.K.K.A Fireball Zappies Inferno Tower
Archers Fireball Zappies
Zappies Inferno Tower Goblins Archers Fireball Poison P.E.K.K.A
Arrows Poison Archers Fireball Zappies Inferno Tower P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison Arrows
Arrows Fireball Poison
Archers Arrows Poison
Arrows Fireball Poison
Arrows Fireball Poison
Goblins Fireball Poison
Poison Arrows Fireball
Fireball Poison Archers Arrows
Poison Fireball
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Archers Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Poison Fireball
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Poison Arrows
Poison Archers Arrows Fireball
Fireball Zappies Poison
Fireball
Poison Arrows Fireball
Arrows Fireball Zappies Poison
P.E.K.K.A
Arrows Fireball Poison
Archers Fireball Zappies
Fireball Poison Archers Arrows Zappies
Arrows Fireball
Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
P.E.K.K.A
Fireball Zappies Poison
Fireball Zappies Poison
Poison Fireball

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