My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Giant Graveyard
Giant Snowball
Archers Minions Skeleton Barrel Graveyard
Zap
Archers Minions Skeleton Barrel Graveyard
Barbarian Barrel
Archers Skeleton Barrel Graveyard
The Log
Archers Skeleton Barrel Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Minions Skeleton Barrel Graveyard
Royal Delivery
Archers Minions Skeleton Barrel Mother Witch Graveyard
Fireball
Archers Minions Skeleton Barrel Mother Witch
Poison
Archers Minions Skeleton Barrel Mother Witch Graveyard
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Skeleton Barrel Mother Witch Golden Knight Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Skeleton Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Giant Graveyard
Minions
Giant Skeleton Barrel Graveyard
Skeleton Barrel
Graveyard Archers Minions Giant Golden Knight
Giant
Minions Graveyard Archers Skeleton Barrel The Log Mother Witch
The Log
Giant Graveyard
Mother Witch
Giant
Graveyard
Skeleton Barrel Giant Archers Minions The Log Golden Knight
Golden Knight
Skeleton Barrel Graveyard

Defense Synergies 0 8

Archers
Minions The Log Golden Knight
Minions
Archers The Log Golden Knight
Skeleton Barrel
Giant
The Log
Archers Minions Mother Witch Golden Knight
Mother Witch
The Log Golden Knight
Graveyard
Golden Knight
Archers Minions The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel The Log Golden Knight
Minions The Log
Archers Minions
Minions
The Log
The Log Archers Minions Mother Witch
Minions Archers
Skeleton Barrel The Log Golden Knight
Minions
Archers
Archers Minions Mother Witch The Log
Minions Archers
Minions The Log
Minions The Log Golden Knight
The Log
Minions
Archers Minions The Log Golden Knight
The Log Archers Minions Mother Witch
Archers Minions The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Skeleton Barrel The Log
Minions The Log Golden Knight
The Log
Mother Witch Archers Minions Skeleton Barrel
Archers Minions
Minions The Log
Minions Golden Knight
The Log
Golden Knight
Archers
Archers Minions The Log Golden Knight
Minions Archers The Log Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log Golden Knight
Skeleton Barrel The Log Golden Knight
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
Mother Witch Minions Skeleton Barrel
Archers The Log
The Log Skeleton Barrel
The Log Skeleton Barrel Golden Knight
Minions
Skeleton Barrel The Log Golden Knight
Archers
Skeleton Barrel The Log Golden Knight
Minions Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log Golden Knight
Skeleton Barrel The Log
Minions
Archers Skeleton Barrel The Log
Skeleton Barrel The Log Mother Witch Golden Knight
Minions The Log
The Log
Skeleton Barrel The Log
The Log Mother Witch
The Log Skeleton Barrel Golden Knight
Skeleton Barrel The Log Golden Knight
Skeleton Barrel The Log Golden Knight
Archers Mother Witch
Minions Skeleton Barrel
The Log
The Log
Skeleton Barrel Archers Minions
Archers
The Log
The Log Skeleton Barrel
Minions The Log Golden Knight
Skeleton Barrel The Log Golden Knight

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