My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Electro Spirit Archers Elite Barbarians Wizard Magic Archer Graveyard
The Log
Electro Spirit Archers Elite Barbarians Graveyard
Earthquake
Archers Graveyard
Arrows
Electro Spirit Archers Graveyard
Royal Delivery
Electro Spirit Archers Elite Barbarians Wizard Magic Archer Graveyard
Fireball
Archers Elite Barbarians Wizard Magic Archer
Poison
Archers Wizard Magic Archer Graveyard
Lightning
Elite Barbarians Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Archers Fireball Magic Archer Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Electro Spirit Archers Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Fireball
Archers
Elite Barbarians Graveyard
Elite Barbarians
Electro Spirit Archers Fireball Wizard Graveyard
Fireball
Mirror Graveyard Electro Spirit Elite Barbarians Magic Archer
Wizard
Elite Barbarians
Mirror
Fireball Magic Archer Graveyard
Magic Archer
Fireball Mirror
Graveyard
Fireball Archers Elite Barbarians Mirror

Defense Synergies 1 2

Electro Spirit
Archers
Elite Barbarians
Wizard
Fireball
Mirror
Wizard
Elite Barbarians
Mirror
Fireball Magic Archer
Magic Archer
Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer
Elite Barbarians
Archers Elite Barbarians
Elite Barbarians
Elite Barbarians Fireball
Fireball Electro Spirit Archers Magic Archer
Electro Spirit Archers Fireball Wizard Magic Archer
Electro Spirit Fireball Magic Archer
Elite Barbarians
Elite Barbarians Archers
Archers Electro Spirit Fireball Wizard Magic Archer
Archers Fireball Wizard Magic Archer
Elite Barbarians Fireball Wizard
Fireball Wizard Electro Spirit Magic Archer
Elite Barbarians
Elite Barbarians Fireball
Wizard Elite Barbarians Fireball
Fireball Electro Spirit Archers Elite Barbarians Wizard Magic Archer
Wizard Electro Spirit Archers Fireball Magic Archer
Elite Barbarians
Wizard Electro Spirit Archers Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Wizard Magic Archer
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians
Fireball Wizard Electro Spirit Archers Magic Archer
Archers Elite Barbarians Fireball
Elite Barbarians
Electro Spirit Elite Barbarians Fireball Magic Archer
Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Archers Fireball Magic Archer
Elite Barbarians Electro Spirit Archers Fireball Magic Archer
Electro Spirit Archers Elite Barbarians Fireball Wizard Magic Archer
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Electro Spirit Magic Archer
Archers Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Magic Archer
Fireball Archers Wizard Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Archers Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Electro Spirit Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Elite Barbarians Archers Fireball Wizard Magic Archer
Electro Spirit Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Magic Archer
Electro Spirit Fireball Magic Archer
Fireball Wizard Magic Archer
Electro Spirit Archers Fireball Magic Archer
Fireball Archers Wizard Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
Elite Barbarians
Electro Spirit Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard

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