My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Inferno Dragon Graveyard
Giant Snowball
Archers Inferno Dragon Graveyard
Zap
Archers Inferno Dragon Graveyard
Barbarian Barrel
Archers Knight Bomb Tower Giant Skeleton Graveyard
The Log
Archers Giant Skeleton Graveyard
Earthquake
Archers Bomb Tower Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Giant Skeleton Inferno Dragon Graveyard
Fireball
Archers Bomb Tower Inferno Dragon
Poison
Archers Bomb Tower Graveyard
Lightning
Knight Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Knight Bomb Tower Inferno Dragon Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Archers Knight Giant Skeleton
Archers
Knight Giant Snowball Arrows Giant Skeleton Inferno Dragon Graveyard
Arrows
Graveyard Archers Knight Giant Skeleton
Knight
Archers Graveyard Giant Snowball Arrows
Bomb Tower
Giant Skeleton
Giant Snowball Archers Arrows Graveyard
Inferno Dragon
Archers
Graveyard
Giant Snowball Arrows Knight Archers Giant Skeleton

Defense Synergies 2 10

Giant Snowball
Archers Knight Bomb Tower Giant Skeleton Inferno Dragon
Archers
Knight Giant Snowball Bomb Tower Giant Skeleton
Arrows
Knight Bomb Tower Giant Skeleton
Knight
Archers Bomb Tower Giant Snowball Arrows
Bomb Tower
Knight Giant Snowball Archers Arrows
Giant Skeleton
Giant Snowball Archers Arrows
Inferno Dragon
Giant Snowball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower Inferno Dragon Knight
Bomb Tower Giant Snowball Archers Knight Giant Skeleton Inferno Dragon
Bomb Tower Inferno Dragon Knight
Arrows Bomb Tower Giant Skeleton
Arrows Giant Snowball Archers Bomb Tower
Giant Snowball Inferno Dragon Archers Arrows Bomb Tower
Arrows Bomb Tower Giant Skeleton
Inferno Dragon Bomb Tower
Knight Giant Snowball Archers Giant Skeleton
Archers Giant Snowball Arrows Knight Bomb Tower Giant Skeleton
Arrows Inferno Dragon Giant Snowball Archers
Bomb Tower Giant Snowball Knight Giant Skeleton
Bomb Tower Giant Snowball Arrows
Inferno Dragon Knight Bomb Tower
Bomb Tower Giant Snowball Inferno Dragon
Bomb Tower Arrows Knight
Arrows Bomb Tower Giant Snowball Archers Knight
Giant Snowball Arrows Bomb Tower Archers Knight Giant Skeleton Inferno Dragon
Bomb Tower Inferno Dragon
Giant Snowball Archers Arrows Knight Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Archers Giant Skeleton
Giant Snowball Archers Arrows Knight Bomb Tower Inferno Dragon
Giant Skeleton Knight Bomb Tower
Giant Skeleton Knight
Giant Skeleton Knight Inferno Dragon
Arrows Giant Snowball Archers Bomb Tower
Archers Knight Bomb Tower Giant Skeleton
Giant Skeleton Knight Bomb Tower Inferno Dragon
Giant Skeleton Giant Snowball Knight Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bomb Tower Giant Skeleton
Giant Snowball Arrows Giant Skeleton
Giant Skeleton Knight Bomb Tower
Archers Bomb Tower
Archers Knight Bomb Tower Giant Skeleton Inferno Dragon
Arrows Giant Snowball Archers Bomb Tower Giant Skeleton Inferno Dragon
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Giant Snowball
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Giant Snowball Arrows
Arrows Giant Snowball
Archers Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball
Arrows Knight
Giant Snowball Archers Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Archers Arrows
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Inferno Dragon
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Archers Arrows
Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Archers
Giant Snowball Archers Arrows
Arrows
Knight
Arrows Giant Snowball
Giant Snowball Arrows Giant Skeleton
Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Giant Skeleton
Inferno Dragon

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