My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Bowler Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Ram Rider
Giant Snowball
Bats Archers Ram Rider
Zap
Bats Archers Ram Rider
Barbarian Barrel
Archers Knight Tesla Magic Archer
The Log
Archers Ram Rider
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Bowler Magic Archer Ram Rider
Fireball
Archers Tesla Bowler Magic Archer Ram Rider
Poison
Bats Archers Magic Archer
Lightning
Knight Tesla Bowler Magic Archer Ram Rider
Rocket
Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Void Tesla Magic Archer Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Void

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Bowler Ram Rider
Archers
Knight Bowler Ram Rider
Knight
Bats Archers Magic Archer Ram Rider
Tesla
Void
Bowler
Bats Archers Magic Archer Ram Rider
Magic Archer
Ram Rider Knight Bowler
Ram Rider
Magic Archer Bats Archers Knight Bowler

Defense Synergies 4 8

Bats
Knight Tesla Bowler
Archers
Knight Tesla Bowler
Knight
Bats Archers Tesla Magic Archer Bowler
Tesla
Knight Bats Archers Bowler Magic Archer
Void
Bowler
Bats Archers Knight Tesla
Magic Archer
Knight Tesla Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Void Magic Archer Ram Rider
Bats Knight Tesla Ram Rider
Tesla Bowler Ram Rider Bats Archers Knight Void
Tesla Bats Knight Bowler Ram Rider
Bowler
Bowler Bats Archers Tesla Magic Archer
Bats Tesla Ram Rider Archers Void Magic Archer
Bowler Tesla Void Magic Archer Ram Rider
Tesla
Knight Archers Tesla Bowler
Bats Archers Knight Tesla Bowler Magic Archer Ram Rider
Tesla Bats Archers Magic Archer Ram Rider
Tesla Bowler Bats Knight Ram Rider
Bowler Bats Tesla Magic Archer
Knight Tesla Ram Rider
Tesla Bowler Ram Rider
Tesla Bats Knight Bowler
Tesla Bats Archers Knight Bowler Magic Archer Ram Rider
Bats Archers Knight Tesla Bowler Magic Archer Ram Rider
Tesla Ram Rider
Bowler Bats Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Void Bowler
Void Archers Knight Tesla Bowler Magic Archer
Bats Knight Bowler Ram Rider
Bowler Bats Knight Tesla Ram Rider
Knight Tesla Bowler Ram Rider
Bats Archers Tesla Magic Archer Ram Rider
Bats Archers Knight Tesla Void Bowler Ram Rider
Knight Tesla
Void Bats Knight Magic Archer
Tesla
Bats Knight Tesla Bowler
Void Bowler
Bowler Knight Tesla Ram Rider
Archers Tesla Bowler Magic Archer
Tesla Bats Archers Knight Bowler Magic Archer
Bats Bowler Archers Tesla Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight
Void Bowler Magic Archer Ram Rider
Void Magic Archer
Knight Void
Bowler Magic Archer
Bats Magic Archer Ram Rider
Archers Bowler Magic Archer
Bowler Magic Archer Ram Rider
Void Ram Rider
Bats Void Bowler
Void Knight Bowler Magic Archer Ram Rider
Void Archers Magic Archer
Knight Void Bowler Magic Archer
Void Magic Archer
Magic Archer
Bowler Magic Archer
Magic Archer Bowler
Bats
Void Archers Bowler Magic Archer
Void Bowler Magic Archer
Void Bowler Magic Archer
Void
Void Bowler
Void
Bowler Magic Archer
Void Bowler Magic Archer Ram Rider
Void Bowler Magic Archer Ram Rider
Void Magic Archer
Bats Archers Void Magic Archer
Bats Void
Void Bowler
Void Magic Archer
Void Magic Archer
Bowler Magic Archer
Bats Archers Void Magic Archer
Archers Magic Archer Ram Rider
Void Knight Bowler Magic Archer
Bowler Magic Archer
Void
Bats Bowler Magic Archer
Bats Void Magic Archer
Void Bowler Magic Archer
Void Bowler
Void

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