My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Archers Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Knight Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
The Log
Archers Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Archers Goblin Gang Goblin Barrel Skeleton Army
Arrows
Archers Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Archers Goblin Gang Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Goblin Barrel Skeleton Army Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant Skeleton
Knight
Archers Goblin Gang Goblin Barrel Fireball The Log
Goblin Gang
Knight Goblin Barrel Giant Skeleton
Fireball
Knight The Log
Goblin Barrel
Knight Goblin Gang Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Archers Goblin Gang Goblin Barrel The Log
The Log
Knight Fireball Giant Skeleton

Defense Synergies 3 13

Archers
Knight Goblin Gang Skeleton Army Giant Skeleton The Log
Knight
Archers Goblin Gang Fireball Skeleton Army The Log
Goblin Gang
Knight Archers Skeleton Army Giant Skeleton The Log
Fireball
The Log Knight
Goblin Barrel
Skeleton Army
Archers Knight Goblin Gang Giant Skeleton The Log
Giant Skeleton
Archers Goblin Gang Skeleton Army The Log
The Log
Fireball Archers Knight Goblin Gang Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Skeleton Army Knight Goblin Gang The Log
Goblin Gang Skeleton Army Archers Knight Giant Skeleton
Skeleton Army Knight Goblin Gang
Fireball Skeleton Army Giant Skeleton The Log
Goblin Gang Fireball Skeleton Army The Log Archers
Archers Goblin Gang Fireball
Fireball Giant Skeleton The Log
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Archers Giant Skeleton
Archers Goblin Gang Skeleton Army Knight Fireball Giant Skeleton The Log
Archers Goblin Gang Fireball
Skeleton Army Knight Goblin Gang Fireball Giant Skeleton The Log
Fireball Skeleton Army Goblin Gang The Log
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Skeleton Army
Fireball Archers Knight Goblin Gang Skeleton Army The Log
The Log Archers Knight Fireball Giant Skeleton
Goblin Gang Skeleton Army Archers Knight Fireball Giant Skeleton The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Archers Fireball Giant Skeleton
Fireball Archers Knight Goblin Gang The Log
Goblin Gang Skeleton Army Giant Skeleton Knight The Log
Goblin Gang Skeleton Army Giant Skeleton Knight Fireball The Log
Giant Skeleton Knight Goblin Gang Skeleton Army
Fireball Archers Goblin Gang
Goblin Gang Skeleton Army Archers Knight Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Fireball Skeleton Army The Log
Goblin Gang Skeleton Army
Knight Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Knight Goblin Gang Fireball
Archers Fireball Skeleton Army
Goblin Gang Skeleton Army Archers Knight Fireball Giant Skeleton The Log
Archers Fireball Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Archers Goblin Gang Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log
Fireball

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