My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Collector Dark Prince Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Night Witch
Giant Snowball
Archers Electro Dragon Night Witch
Zap
Archers Dark Prince Night Witch
Barbarian Barrel
Archers Knight Dark Prince Night Witch
The Log
Archers Dark Prince
Earthquake
Archers Elixir Collector
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Dark Prince Electro Dragon Night Witch
Fireball
Archers Elixir Collector Electro Dragon Night Witch
Poison
Archers Elixir Collector Electro Dragon Night Witch
Lightning
Knight Elixir Collector Dark Prince Electro Dragon Night Witch
Rocket
Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tornado Dark Prince Night Witch Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Tornado Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Dark Prince Electro Dragon Golem
Knight
Archers Electro Dragon Night Witch
Elixir Collector
Tornado
Dark Prince Electro Dragon Golem Night Witch
Dark Prince
Archers Tornado Golem
Electro Dragon
Golem Archers Knight Tornado
Golem
Electro Dragon Night Witch Archers Tornado Dark Prince
Night Witch
Golem Knight Tornado

Defense Synergies 2 8

Archers
Knight Tornado Dark Prince
Knight
Archers Electro Dragon Tornado Night Witch
Elixir Collector
Tornado
Archers Knight Dark Prince Electro Dragon
Dark Prince
Archers Tornado Electro Dragon Night Witch
Electro Dragon
Knight Tornado Dark Prince
Golem
Night Witch
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Knight Dark Prince Electro Dragon Night Witch
Tornado Archers Knight Dark Prince Electro Dragon Night Witch
Night Witch Knight Dark Prince Electro Dragon
Tornado Dark Prince
Tornado Archers Dark Prince Electro Dragon Night Witch
Tornado Archers Electro Dragon Night Witch
Electro Dragon
Tornado Night Witch
Knight Tornado Archers Dark Prince Night Witch
Archers Knight Tornado Dark Prince Electro Dragon Night Witch
Archers Tornado Electro Dragon Night Witch
Night Witch Knight Dark Prince Electro Dragon
Tornado Dark Prince Electro Dragon Night Witch
Knight
Tornado
Knight Tornado Dark Prince Electro Dragon Night Witch
Archers Knight Tornado Dark Prince Electro Dragon Night Witch
Tornado Archers Knight Dark Prince Electro Dragon
Tornado
Dark Prince Archers Knight Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Dark Prince
Archers Knight Electro Dragon
Knight Dark Prince Electro Dragon
Dark Prince Knight Tornado Night Witch
Knight Dark Prince Night Witch
Archers Tornado Electro Dragon
Dark Prince Archers Knight Night Witch
Knight Dark Prince
Electro Dragon Knight Tornado Dark Prince
Knight Dark Prince Electro Dragon
Tornado Dark Prince
Dark Prince Knight Night Witch
Archers Electro Dragon
Electro Dragon Archers Knight Tornado Dark Prince Night Witch
Archers Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon
Electro Dragon
Knight Dark Prince
Dark Prince
Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Knight Tornado Dark Prince Electro Dragon
Archers Tornado Electro Dragon
Knight
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Night Witch
Archers Dark Prince Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Dark Prince Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Archers Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
Archers Dark Prince Electro Dragon Night Witch
Archers Tornado Electro Dragon
Knight Dark Prince Electro Dragon
Electro Dragon
Tornado
Dark Prince Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Dark Prince
Electro Dragon

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