My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Guards Inferno Dragon
Giant Snowball
Archers Hog Rider Guards Princess Inferno Dragon
Zap
Archers Guards Princess Inferno Dragon
Barbarian Barrel
Archers Knight Elite Barbarians Guards Princess
The Log
Archers Elite Barbarians Hog Rider Guards Princess
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards Princess
Royal Delivery
Archers Knight Elite Barbarians Hog Rider Guards Princess Inferno Dragon
Fireball
Archers Elite Barbarians Hog Rider Princess Inferno Dragon
Poison
Archers Guards Princess
Lightning
Knight Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Guards Princess Hog Rider Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Elite Barbarians Hog Rider Inferno Dragon
Arrows
Elite Barbarians Hog Rider Archers Knight
Knight
Archers Hog Rider Princess Arrows Elite Barbarians
Elite Barbarians
Arrows Archers Knight Hog Rider
Hog Rider
Arrows Knight Archers Elite Barbarians Guards Princess
Guards
Hog Rider
Princess
Knight Hog Rider
Inferno Dragon
Archers

Defense Synergies 2 3

Archers
Knight Guards
Arrows
Knight
Knight
Archers Princess Arrows
Elite Barbarians
Hog Rider
Guards
Archers Princess
Princess
Knight Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Inferno Dragon Knight
Archers Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Knight Guards
Arrows Elite Barbarians Princess
Arrows Archers Guards
Inferno Dragon Archers Arrows Princess
Arrows
Inferno Dragon Elite Barbarians Princess
Knight Elite Barbarians Guards Archers
Archers Guards Arrows Knight Princess
Arrows Inferno Dragon Archers Princess
Knight Elite Barbarians Guards
Arrows Guards Princess
Elite Barbarians Inferno Dragon Knight
Elite Barbarians Inferno Dragon
Arrows Knight Elite Barbarians
Arrows Archers Knight Elite Barbarians Guards
Arrows Archers Knight Guards Princess Inferno Dragon
Elite Barbarians Inferno Dragon
Archers Arrows Knight Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Elite Barbarians
Archers Arrows Knight Elite Barbarians Inferno Dragon
Guards Knight Elite Barbarians
Guards Knight Elite Barbarians
Knight Elite Barbarians Guards Inferno Dragon
Arrows Archers Princess
Guards Archers Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Knight Elite Barbarians Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Elite Barbarians Guards
Arrows Elite Barbarians Guards
Elite Barbarians Knight Guards
Archers Princess
Elite Barbarians Guards Archers Knight Inferno Dragon
Arrows Archers Elite Barbarians Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Guards
Arrows Princess
Arrows
Arrows Knight Guards
Arrows
Arrows Princess
Archers Arrows Princess
Arrows Princess
Arrows
Elite Barbarians Guards
Arrows Knight Princess
Archers Arrows Princess
Knight Elite Barbarians Princess
Arrows Princess
Princess Arrows Elite Barbarians
Arrows Princess
Arrows Princess
Arrows
Archers Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Inferno Dragon
Arrows Princess
Arrows Princess
Arrows
Elite Barbarians Archers Arrows Princess
Guards
Elite Barbarians
Arrows
Arrows Princess
Arrows Princess
Archers Guards Princess
Archers Arrows Princess
Arrows
Knight Princess
Arrows Princess
Arrows
Elite Barbarians
Elite Barbarians Guards Princess
Princess
Princess
Inferno Dragon

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