My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Night Witch
Zap
Archers Night Witch
Barbarian Barrel
Archers Knight Hunter Electro Wizard Night Witch
The Log
Archers Hunter
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Hunter Electro Wizard Night Witch
Fireball
Archers Hunter Electro Wizard Night Witch
Poison
Archers Hunter Electro Wizard Night Witch
Lightning
Knight Hunter Electro Wizard Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Poison Hunter Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Golem
Arrows
Golem Archers Knight Night Witch
Knight
Archers Arrows Poison Hunter Electro Wizard Night Witch
Poison
Golem Knight Night Witch
Hunter
Knight Golem
Golem
Arrows Poison Night Witch Archers Hunter Electro Wizard
Electro Wizard
Knight Golem
Night Witch
Golem Arrows Knight Poison

Defense Synergies 3 7

Archers
Knight Electro Wizard
Arrows
Knight
Knight
Archers Hunter Electro Wizard Arrows Poison Night Witch
Poison
Knight Electro Wizard
Hunter
Knight Electro Wizard
Golem
Electro Wizard
Knight Archers Poison Hunter Night Witch
Night Witch
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Hunter Knight Electro Wizard Night Witch
Hunter Archers Knight Electro Wizard Night Witch
Hunter Night Witch Knight Electro Wizard
Arrows Poison
Arrows Archers Hunter Electro Wizard Night Witch
Hunter Electro Wizard Archers Arrows Poison Night Witch
Arrows Poison Electro Wizard
Hunter Night Witch
Knight Archers Hunter Electro Wizard Night Witch
Archers Poison Electro Wizard Arrows Knight Hunter Night Witch
Arrows Hunter Archers Poison Electro Wizard Night Witch
Hunter Night Witch Knight Electro Wizard
Arrows Poison Hunter Electro Wizard Night Witch
Knight Hunter Electro Wizard
Hunter Electro Wizard
Arrows Knight Poison Hunter Electro Wizard Night Witch
Arrows Archers Knight Hunter Electro Wizard Night Witch
Arrows Poison Hunter Archers Knight Electro Wizard
Hunter Electro Wizard
Archers Arrows Knight Poison Hunter Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Poison Electro Wizard Archers Arrows Knight Hunter
Knight Hunter Electro Wizard
Hunter Knight Electro Wizard Night Witch
Knight Hunter Night Witch
Arrows Poison Archers Hunter Electro Wizard
Archers Knight Hunter Electro Wizard Night Witch
Knight Hunter
Electro Wizard Knight Poison
Knight Hunter
Arrows Poison Electro Wizard
Knight Hunter Night Witch
Archers
Electro Wizard Archers Knight Poison Hunter Night Witch
Arrows Poison Archers Hunter Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Electro Wizard
Arrows Poison
Arrows Knight Poison
Poison Arrows
Arrows Poison Hunter
Archers Arrows Poison
Arrows Poison Hunter
Arrows Poison
Poison Electro Wizard Night Witch
Poison Arrows Knight Electro Wizard
Poison Archers Arrows
Poison Knight Hunter
Arrows Poison
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Arrows Poison
Night Witch
Archers Arrows Poison Hunter Electro Wizard
Arrows Poison
Poison Night Witch
Arrows Poison
Arrows Poison
Arrows Poison Hunter
Arrows Poison Hunter Electro Wizard
Arrows Poison
Poison Arrows
Poison Archers Arrows Hunter Electro Wizard Night Witch
Electro Wizard Poison
Night Witch
Poison Arrows Hunter Night Witch
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Archers Night Witch
Poison Archers Arrows Hunter Electro Wizard
Arrows
Poison Knight Hunter Electro Wizard
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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