My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince
Giant Snowball
Archers
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Dark Prince Executioner
The Log
Archers Dark Prince Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Dark Prince Prince Executioner P.E.K.K.A
Fireball
Archers Executioner
Poison
Archers Executioner
Lightning
Dark Prince Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Dark Prince Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Archers Dark Prince Executioner The Log
Archers
Zap Dark Prince Prince P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Dark Prince The Log
Dark Prince
Prince Zap Archers Tornado Executioner
Prince
Zap Dark Prince Archers The Log
Executioner
Tornado Zap Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Archers Executioner The Log
The Log
Zap Tornado Prince Executioner P.E.K.K.A

Defense Synergies 4 19

Zap
Archers Tornado Dark Prince Prince Executioner P.E.K.K.A The Log
Archers
Zap Tornado Dark Prince P.E.K.K.A The Log
Tornado
Executioner P.E.K.K.A Zap Archers Dark Prince Prince The Log
Dark Prince
Zap Archers Tornado Prince Executioner The Log
Prince
The Log Zap Tornado Dark Prince Executioner
Executioner
Tornado Zap Dark Prince Prince The Log
P.E.K.K.A
Tornado The Log Zap Archers
The Log
Prince P.E.K.K.A Zap Archers Tornado Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Zap Dark Prince Prince Executioner The Log
Tornado Prince P.E.K.K.A Archers Dark Prince Executioner
Prince P.E.K.K.A Dark Prince
Tornado Dark Prince Prince P.E.K.K.A The Log
Tornado The Log Zap Archers Dark Prince Executioner
Tornado Zap Archers Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Tornado Prince
Tornado Archers Dark Prince Prince
Archers Executioner Zap Tornado Dark Prince The Log
Executioner Zap Archers Tornado
Prince P.E.K.K.A Zap Dark Prince The Log
Executioner Zap Tornado Dark Prince Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Tornado Zap Prince P.E.K.K.A The Log
Tornado Dark Prince Prince Executioner P.E.K.K.A
Zap Archers Tornado Dark Prince Prince Executioner The Log
Zap Tornado Executioner The Log Archers Dark Prince
P.E.K.K.A Tornado Prince
Dark Prince Archers Prince Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Dark Prince Prince P.E.K.K.A
Zap Archers Prince Executioner The Log
P.E.K.K.A Zap Dark Prince Prince The Log
Dark Prince Prince P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Dark Prince Prince Executioner
Executioner Zap Archers Tornado
Dark Prince Prince P.E.K.K.A Archers
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Tornado Dark Prince Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Prince The Log
Dark Prince Prince P.E.K.K.A Executioner
Archers Executioner
Zap Archers Tornado Dark Prince Prince Executioner P.E.K.K.A The Log
Executioner Zap Archers Dark Prince P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
Dark Prince Prince The Log
Executioner Zap Dark Prince The Log
Executioner Zap Tornado
Archers Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Tornado Prince
Zap Tornado Dark Prince Prince The Log
Zap Archers Tornado Executioner
Executioner The Log
Zap Prince The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Archers Dark Prince Prince Executioner The Log
Zap Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log Dark Prince Executioner
The Log Zap Tornado Executioner
Zap Tornado Prince The Log
Zap Tornado The Log
Zap Archers Tornado Executioner
Zap
Zap The Log
Zap
P.E.K.K.A Prince
The Log
Zap Archers Dark Prince Prince
Zap Archers Tornado Executioner
The Log
Dark Prince Prince Executioner
The Log Zap Executioner
Zap Tornado
Dark Prince Prince Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Dark Prince Prince Executioner The Log
Prince P.E.K.K.A

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