My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Cannon Balloon Lumberjack
Zap
Archers Cannon Balloon
Barbarian Barrel
Archers Cannon Lumberjack
The Log
Archers Cannon Lumberjack
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Balloon Lumberjack
Fireball
Archers Cannon Balloon Lumberjack
Poison
Archers Cannon Balloon
Lightning
Cannon Balloon Lumberjack Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Archers Arrows Cannon Lumberjack Balloon Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Archers Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Archers
Arrows Balloon Lumberjack
Arrows
Balloon Archers Lightning Lumberjack
Cannon
Balloon
Arrows Lumberjack Archers
Lightning
Arrows
Lumberjack
Balloon Archers Arrows
Goblinstein

Defense Synergies 0 6

Berserker
Archers
Cannon Lumberjack
Arrows
Cannon Lightning Lumberjack
Cannon
Archers Arrows Lumberjack
Balloon
Lightning
Arrows
Lumberjack
Archers Arrows Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon
Lumberjack Cannon
Cannon Lumberjack Archers Lightning
Cannon Lumberjack
Lightning Arrows Lumberjack
Arrows Archers Cannon Lumberjack
Lightning Archers Arrows Cannon
Lightning Arrows Cannon
Cannon Lumberjack
Archers Cannon Lumberjack
Berserker Archers Arrows Cannon Lumberjack
Arrows Archers
Cannon Lumberjack Lightning
Arrows Cannon Lumberjack
Cannon Lumberjack
Cannon Lightning Lumberjack Goblinstein
Arrows Cannon Lumberjack
Arrows Cannon Archers Lumberjack
Arrows Archers Cannon Lumberjack
Cannon Lumberjack
Archers Arrows Cannon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Arrows Lightning Lumberjack
Lumberjack Lightning
Lightning Lumberjack
Cannon Lumberjack
Arrows Goblinstein Archers
Archers Lightning Lumberjack
Lumberjack
Lightning Goblinstein
Cannon
Lumberjack
Lightning Arrows
Lightning Cannon Lumberjack
Archers Cannon
Archers Lightning Lumberjack Goblinstein
Arrows Archers Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows Goblinstein
Arrows Goblinstein
Archers Arrows
Arrows Lightning
Arrows Lightning
Lightning Lumberjack
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Archers Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Goblinstein
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Goblinstein
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Archers Goblinstein
Lightning Archers Arrows
Arrows
Lightning Lumberjack
Arrows Lightning
Lightning Arrows
Lightning
Lightning
Lightning
Lightning

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