My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Goblin Barrel
Zap
Archers Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Archers Minions Goblin Gang Mini P.E.K.K.A Goblin Barrel
Fireball
Archers Minions Goblin Gang Goblin Barrel
Poison
Archers Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Goblin Barrel Void Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Mega Knight
Arrows
Void Archers Mini P.E.K.K.A Goblin Barrel Mega Knight
Minions
Mega Knight Mini P.E.K.K.A
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Minions Goblin Gang Mega Knight
Goblin Barrel
Goblin Gang Arrows Mega Knight
Void
Arrows
Mega Knight
Minions Archers Arrows Mini P.E.K.K.A Goblin Barrel

Defense Synergies 2 7

Archers
Minions Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Void Mega Knight Mini P.E.K.K.A
Minions
Archers Mega Knight
Goblin Gang
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang
Goblin Barrel
Void
Arrows
Mega Knight
Arrows Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Void
Mini P.E.K.K.A Minions Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers Minions Void
Mini P.E.K.K.A Minions Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Archers Minions Mega Knight
Minions Archers Arrows Goblin Gang Void
Arrows Void Mega Knight
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Mega Knight
Archers Minions Goblin Gang Arrows Mega Knight
Arrows Minions Archers Goblin Gang
Mini P.E.K.K.A Mega Knight Minions Goblin Gang
Mega Knight Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Mega Knight Archers Minions Goblin Gang
Arrows Archers Minions Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Void
Void Archers Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions Void
Mini P.E.K.K.A Mega Knight
Void Mega Knight Minions Mini P.E.K.K.A
Goblin Gang
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Arrows Void
Mini P.E.K.K.A Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Archers Minions Mini P.E.K.K.A
Arrows Minions Mega Knight Archers Mini P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void
Arrows Void
Arrows Mega Knight
Arrows Minions
Archers Arrows
Arrows
Arrows Void
Minions Goblin Gang Mini P.E.K.K.A Void
Void Arrows
Void Archers Arrows
Void
Arrows Minions Void
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Void Archers Arrows Mini P.E.K.K.A Mega Knight
Arrows Void Mega Knight
Minions Void Mega Knight
Arrows Void
Void
Arrows Void
Arrows Mega Knight
Arrows Void
Void Arrows Mega Knight
Void Arrows
Archers Arrows Void
Minions Void
Mini P.E.K.K.A Void
Void Arrows Mega Knight
Void Arrows
Mega Knight
Arrows
Archers Minions Goblin Gang Void
Archers Arrows
Arrows
Void Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Void Arrows
Mega Knight
Minions Goblin Gang
Void
Void Mega Knight
Void Mega Knight
Void

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