My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Guards
Giant Snowball
Archers Goblin Gang Dart Goblin Guards
Zap
Archers Goblin Gang Firecracker Dart Goblin Guards
Barbarian Barrel
Archers Goblin Gang Firecracker Dart Goblin Guards
The Log
Archers Goblin Gang Firecracker Dart Goblin Guards
Earthquake
Archers Goblin Gang Firecracker Guards
Arrows
Archers Goblin Gang Firecracker Dart Goblin Guards
Royal Delivery
Archers Goblin Gang Firecracker Dart Goblin Guards
Fireball
Archers Goblin Gang Firecracker Dart Goblin
Poison
Archers Goblin Gang Firecracker Dart Goblin Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Firecracker Dart Goblin Guards Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Archers Dart Goblin Guards Mega Knight
Archers
Zap Arrows Mega Knight
Arrows
Zap Archers Mega Knight
Goblin Gang
Firecracker Dart Goblin
Firecracker
Zap Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Mega Knight
Guards
Zap
Mega Knight
Zap Archers Arrows Firecracker Dart Goblin

Defense Synergies 2 19

Zap
Mega Knight Archers Arrows Goblin Gang Firecracker Dart Goblin Guards
Archers
Zap Goblin Gang Firecracker Dart Goblin Guards Mega Knight
Arrows
Mega Knight Zap
Goblin Gang
Zap Archers Firecracker Dart Goblin Guards
Firecracker
Zap Archers Goblin Gang Dart Goblin Guards Mega Knight
Dart Goblin
Zap Archers Goblin Gang Firecracker Guards Mega Knight
Guards
Zap Archers Goblin Gang Firecracker Dart Goblin
Mega Knight
Zap Arrows Archers Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Zap Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Mega Knight Archers Dart Goblin
Goblin Gang Firecracker Dart Goblin Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Zap Archers Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Zap Archers Arrows Goblin Gang Firecracker
Zap Arrows Dart Goblin Mega Knight
Goblin Gang
Goblin Gang Guards Archers Firecracker Dart Goblin Mega Knight
Archers Goblin Gang Dart Goblin Guards Zap Arrows Firecracker Mega Knight
Arrows Zap Archers Goblin Gang Firecracker Dart Goblin
Mega Knight Zap Goblin Gang Guards
Mega Knight Zap Arrows Goblin Gang Firecracker Dart Goblin Guards
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker
Arrows Mega Knight Zap Archers Goblin Gang Firecracker Dart Goblin Guards
Zap Arrows Archers Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Goblin Gang Mega Knight Archers Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Archers
Zap Archers Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Guards Mega Knight Zap
Goblin Gang Guards Mega Knight Zap
Goblin Gang Guards Mega Knight
Arrows Firecracker Zap Archers Goblin Gang Dart Goblin
Goblin Gang Guards Archers Dart Goblin
Mega Knight
Zap Mega Knight Firecracker
Goblin Gang Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Zap Arrows Guards
Mega Knight Goblin Gang Guards
Archers Firecracker Dart Goblin Mega Knight
Goblin Gang Guards Zap Archers Firecracker Dart Goblin
Arrows Mega Knight Zap Archers Firecracker Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin
Archers Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Goblin Gang Guards
Firecracker Zap Arrows Dart Goblin
Zap Archers Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Zap Archers Arrows Firecracker Dart Goblin Mega Knight
Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Archers Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin Guards
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Archers Goblin Gang Dart Goblin Guards
Zap Archers Arrows Firecracker Dart Goblin
Arrows
Goblin Gang Firecracker Dart Goblin Mega Knight
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Goblin Gang Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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