My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Night Witch
Giant Snowball
Archers Witch Balloon Lumberjack Night Witch
Zap
Archers Witch Balloon Night Witch
Barbarian Barrel
Archers Witch Lumberjack Night Witch
The Log
Archers Witch Lumberjack
Earthquake
Archers Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Witch Balloon Lumberjack Night Witch
Fireball
Archers Witch Balloon Lumberjack Night Witch
Poison
Archers Witch Balloon Night Witch
Lightning
Witch Balloon Lumberjack Night Witch
Rocket
Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Lumberjack Night Witch Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Lumberjack

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Archers Witch Lumberjack Night Witch Mega Knight
Archers
Zap Arrows Balloon Lumberjack Mega Knight
Arrows
Zap Balloon Archers Lumberjack Night Witch Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Zap Arrows Lumberjack Archers Mega Knight
Lumberjack
Balloon Zap Archers Arrows Witch Night Witch Mega Knight
Night Witch
Zap Arrows Lumberjack Mega Knight
Mega Knight
Zap Archers Arrows Witch Balloon Lumberjack Night Witch

Defense Synergies 2 12

Zap
Mega Knight Archers Arrows Witch Lumberjack Night Witch
Archers
Zap Witch Lumberjack Mega Knight
Arrows
Mega Knight Zap Lumberjack
Witch
Zap Archers Lumberjack Mega Knight
Balloon
Lumberjack
Zap Archers Arrows Witch
Night Witch
Zap Mega Knight
Mega Knight
Zap Arrows Archers Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Zap Witch Night Witch Mega Knight
Witch Lumberjack Mega Knight Archers Night Witch
Witch Lumberjack Night Witch Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Archers Lumberjack Night Witch Mega Knight
Zap Archers Arrows Witch Night Witch
Zap Arrows Mega Knight
Witch Lumberjack Night Witch
Archers Lumberjack Night Witch Mega Knight
Archers Witch Zap Arrows Lumberjack Night Witch Mega Knight
Arrows Zap Archers Witch Night Witch
Lumberjack Night Witch Mega Knight Zap Witch
Mega Knight Zap Arrows Witch Lumberjack Night Witch
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Arrows Witch Lumberjack Night Witch
Arrows Mega Knight Zap Archers Witch Lumberjack Night Witch
Zap Arrows Witch Archers Lumberjack Mega Knight
Lumberjack
Mega Knight Archers Arrows Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers Witch
Zap Archers Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap Night Witch
Witch Lumberjack Night Witch Mega Knight
Arrows Zap Archers Witch
Archers Witch Lumberjack Night Witch
Mega Knight Lumberjack
Zap Mega Knight Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap Arrows
Mega Knight Witch Lumberjack Night Witch
Archers Witch Mega Knight
Witch Zap Archers Lumberjack Night Witch
Arrows Mega Knight Zap Archers Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Witch
Archers Arrows Witch
Arrows Zap
Arrows Zap
Lumberjack Night Witch
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Night Witch
Zap Archers Arrows Mega Knight
Zap Arrows Witch Mega Knight
Night Witch Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Archers Arrows Witch Night Witch
Zap Witch
Night Witch
Zap Arrows Night Witch Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Archers Witch Night Witch
Zap Archers Arrows Witch
Arrows
Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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