My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Hogs
Giant Snowball
Archers Cannon Royal Hogs Witch
Zap
Archers Cannon Royal Hogs Witch
Barbarian Barrel
Archers Cannon Elite Barbarians Royal Hogs Witch Electro Wizard
The Log
Archers Cannon Elite Barbarians Royal Hogs Witch
Earthquake
Archers Cannon Royal Hogs Witch
Arrows
Archers Royal Hogs Witch
Royal Delivery
Archers Elite Barbarians Royal Hogs Witch Electro Wizard
Fireball
Archers Cannon Elite Barbarians Royal Hogs Witch Electro Wizard
Poison
Archers Cannon Royal Hogs Witch Electro Wizard
Lightning
Cannon Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Electro Wizard Royal Hogs Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Cannon Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Royal Hogs Mega Knight
Cannon
Elite Barbarians
Archers The Log Mega Knight
Royal Hogs
Archers The Log Electro Wizard Mega Knight
Witch
Mega Knight
The Log
Elite Barbarians Royal Hogs Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Archers Elite Barbarians Royal Hogs Witch The Log Electro Wizard

Defense Synergies 1 15

Archers
Cannon Witch The Log Electro Wizard Mega Knight
Cannon
The Log Archers Witch Electro Wizard
Elite Barbarians
The Log Mega Knight
Royal Hogs
Witch
Archers Cannon The Log Electro Wizard Mega Knight
The Log
Cannon Archers Elite Barbarians Witch Electro Wizard Mega Knight
Electro Wizard
Archers Cannon Witch The Log Mega Knight
Mega Knight
Archers Elite Barbarians Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Elite Barbarians Cannon Witch The Log Electro Wizard Mega Knight
Cannon Witch Mega Knight Archers Elite Barbarians Electro Wizard
Cannon Elite Barbarians Witch Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Archers Cannon Electro Wizard Mega Knight
Electro Wizard Archers Cannon Witch
Cannon The Log Electro Wizard Mega Knight
Cannon Witch Elite Barbarians
Elite Barbarians Archers Cannon Electro Wizard Mega Knight
Archers Witch Electro Wizard Cannon The Log Mega Knight
Archers Witch Electro Wizard
Cannon Mega Knight Elite Barbarians Witch The Log Electro Wizard
Mega Knight Cannon Witch The Log Electro Wizard
Elite Barbarians Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Cannon Elite Barbarians Witch Electro Wizard
Cannon Mega Knight Archers Elite Barbarians Witch The Log Electro Wizard
Witch The Log Archers Cannon Electro Wizard Mega Knight
Cannon Elite Barbarians Electro Wizard
Mega Knight Archers Cannon Elite Barbarians Witch The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians Witch Electro Wizard
Electro Wizard Archers Elite Barbarians The Log Mega Knight
Mega Knight Elite Barbarians Witch The Log Electro Wizard
Mega Knight Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Witch Mega Knight
Archers Witch Electro Wizard
Archers Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Witch The Log
Witch Cannon
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Cannon Witch
Archers Cannon Witch Mega Knight
Elite Barbarians Witch Electro Wizard Archers The Log
Mega Knight Archers Cannon Elite Barbarians Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
Witch
Archers Witch The Log
The Log
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Archers
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log Mega Knight
Archers The Log Electro Wizard Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Elite Barbarians Archers Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Archers Witch
Archers Witch Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

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