My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Dart Goblin Hog Rider Guards Witch
Zap
Archers Dart Goblin Guards Witch
Barbarian Barrel
Archers Dart Goblin Guards Witch
The Log
Archers Dart Goblin Mini P.E.K.K.A Hog Rider Guards Witch
Earthquake
Archers Hog Rider Guards Witch
Arrows
Archers Dart Goblin Guards Witch
Royal Delivery
Archers Dart Goblin Mini P.E.K.K.A Hog Rider Guards Witch
Fireball
Archers Dart Goblin Hog Rider Witch
Poison
Archers Dart Goblin Guards Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Dart Goblin Guards Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Dart Goblin Guards

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Dart Goblin Mini P.E.K.K.A Guards Witch Mega Knight
Archers
Zap Mini P.E.K.K.A Hog Rider Mega Knight
Dart Goblin
Zap Hog Rider Mega Knight
Mini P.E.K.K.A
Zap Archers Hog Rider Mega Knight
Hog Rider
Zap Archers Dart Goblin Mini P.E.K.K.A Guards Witch Mega Knight
Guards
Zap Hog Rider
Witch
Zap Hog Rider Mega Knight
Mega Knight
Zap Archers Dart Goblin Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Mega Knight Archers Dart Goblin Guards Witch
Archers
Zap Dart Goblin Mini P.E.K.K.A Guards Witch Mega Knight
Dart Goblin
Zap Archers Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap Archers Dart Goblin Guards Witch
Hog Rider
Guards
Zap Archers Dart Goblin Mini P.E.K.K.A Witch
Witch
Zap Archers Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Archers Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Zap Dart Goblin Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Dart Goblin
Mini P.E.K.K.A Witch Dart Goblin Guards Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Archers Dart Goblin Guards Mega Knight
Dart Goblin Zap Archers Witch
Zap Dart Goblin Mega Knight
Mini P.E.K.K.A Witch
Guards Archers Dart Goblin Mini P.E.K.K.A Mega Knight
Archers Dart Goblin Guards Witch Zap Mega Knight
Zap Archers Dart Goblin Witch
Mini P.E.K.K.A Mega Knight Zap Guards Witch
Mega Knight Zap Dart Goblin Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Archers Dart Goblin Guards Witch
Zap Witch Archers Dart Goblin Guards Mega Knight
Mini P.E.K.K.A Dart Goblin
Mega Knight Archers Dart Goblin Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Archers Witch
Zap Archers Mini P.E.K.K.A Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Mega Knight Zap
Mini P.E.K.K.A Guards Witch Mega Knight
Zap Archers Dart Goblin Witch
Mini P.E.K.K.A Guards Archers Dart Goblin Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A Witch
Witch Dart Goblin Guards
Mega Knight Dart Goblin Mini P.E.K.K.A Guards Witch
Mega Knight Zap Guards
Mini P.E.K.K.A Mega Knight Guards Witch
Archers Dart Goblin Witch Mega Knight
Guards Witch Zap Archers Dart Goblin Mini P.E.K.K.A
Mega Knight Zap Archers Dart Goblin Mini P.E.K.K.A Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Dart Goblin Guards
Zap Mega Knight
Zap Dart Goblin Witch
Archers Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Mini P.E.K.K.A Guards
Zap Dart Goblin
Zap Archers Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Mini P.E.K.K.A
Zap Archers Dart Goblin Mini P.E.K.K.A Mega Knight
Zap Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Zap Archers Dart Goblin Witch
Zap Dart Goblin Guards Witch
Mini P.E.K.K.A
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Archers Dart Goblin Guards Witch
Zap Archers Dart Goblin Witch
Dart Goblin Mini P.E.K.K.A Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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